Black Myth: Wukong Dev Says Xbox Port Was “No Easy Feat”

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Devs Discussed Challenges Faced While Making Xbox Port!

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  • Black Myth: Wukong is heading to Xbox Series S|X in August.
  • As per the developers, this port was no easy feat.
  • The team states that Black Myth: Wukong will stand among Xbox’s finest ARPGs this year.

Black Myth: Wukong is finally heading to Xbox Series S|X in just two months, marking a huge moment for Xbox fans who missed out on this incredibly popular title last year.

Although many had speculated that a potential PlayStation deal was responsible for the sudden delay, the developers previously stated that optimization for the Xbox Series S had proven to be more challenging than anticipated. In a new statement, the team reiterated this sentiment, noting that this port was quite difficult to accomplish.

Why it matters: This is far from the first time a studio has discussed the potential drawbacks of Microsoft’s latest Xbox consoles, showcasing a consistent trend of optimization struggles across the industry.

Black Myth: Wukong Xbox Port No Easy Feat
Black Myth: Wukong Xbox Port Was Harder To Make Than Game Science Expected | Image via X

According to an official FAQ from the studio, Black Myth: Wukong’s team was unable to meet its quality standards for the Xbox Series S|X versions last year. This required additional development, and the team states that it was still ‘no easy feat.’

The studio states that it was still able to achieve this task in just one additional year of development, highlighting its passion and commitment to excellence. Game Science remains confident that Black Myth: Wukong will be one of Xbox’s finest ARPGs later this year.

Interestingly, many fans still believe that there is more to the situation than meets the eye. Because the game never ran too well on PS5 hardware, it will certainly be interesting to see how it performs on Xbox Series S|X.

Black Myth: Wukong Xbox
Xbox Sales Could See a Boom In China Following This Release

For context, Black Myth: Wukong utilized frame generation to hit its 60FPS target on the PS5. Perhaps the extra optimization for Microsoft’s consoles will allow the studio to bypass this particular limitation of the current console port.

What are your thoughts on the studio’s claims? Let’s discuss in the comments and on the Tech4Gamers Forums.

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