Anthem Was Reportedly Created In Just 15 Months

Expert Verified By

Anthem Needed More Time!

Anthem was a new IP from the legendary developer behind the Mass Effect and Dragon Age franchises. With incredible flight, an expansive world, and promises for future support, audiences were instantly curious to learn more about Bioware’s ambitions with the game.

Unfortunately, Bioware was never able to fully realize this ambition. While it is clear that Anthem did not have the smoothest development, a recent tweet from a former developer on the project explains much of what went wrong with the game.

According to Ian Saterdalen, Anthem was created in just 15 months.

Why it matters: Game development is challenging and takes several years, in the case of AAA titles. As such, it is shocking that Bioware was given less than two full years to create the game.

The developer further revealed that much of the team was working overtime in the year leading up to the launch. According to Ian Saterdalen’s tweet, he and many other developers often worked as much as 90 hours a week.

Despite its promising setting and exceptional flight mechanics, Anthem failed to deliver on many fronts. The game launched in a buggy state and lacked content for an online-focused title intended to keep players engaged for as long as possible.

Following Anthem’s release, it was reported that Bioware struggled to work with the Frostbite engine. Despite the engine’s technical capabilities, it proved a hurdle for the team and Anthem in the long run.

With the poor reception and criticism, Bioware planned to overhaul the game to finally realize the full potential of the world and gameplay systems. However, this overhaul was later abandoned in the wake of the pandemic, and the developer shifted focus to future projects.

Unfortunately, Anthem was not a rare case of time constraints and crunch. Recent AAA releases have also been plagued with various issues, further highlighted by the growing number of development studios apologizing days after games are released.

Nonetheless, it is impressive that the team managed to ship the game at all in 15 months. Even at its worst, Anthem’s animations and flight mechanics were commendable, and many fans hope these systems do not go to waste.

EA Motive is currently working on an open-world Iron Man game, and many are hoping that Anthem’s flight mechanics are used as a solid base for the game to utilize Bioware’s best work on Anthem.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Sam Altman Admits AI Adoption Moving Much Slower Than He Expected

OpenAI’s CEO says the AI economy is taking longer to arrive than he once believed, noting that habits don't change so easily.

Windows 11 Update Suggests Users Will Soon Control How Memory Is Split Between Applications

Microsoft is reportedly preparing a Windows 11 feature to let users decide how much unified memory is reserved for gaming and AI workloads.

PlayStation Boycott is Now Planned to Go “Till Sony Realizes Its Mistake” Instead of A Week

The organizers have decided that the PlayStation boycott won't be a week long; instead, it will go on till Sony realizes it's wrong.

Elden Ring Tarnished Edition Becomes #1 Best-Selling Nintendo Switch 2 Game

FromSoftware's Elden Ring is already leading Nintendo Switch 2 sales charts ahead of its Tarnished Edition launch.

FromSoftware “Very Happy” With Nintendo Switch 2 Hardware Upgrade

The Duskbloods had a much tougher path on the original Switch before the Nintendo Switch 2 improved things drastically.