Anthem Was Reportedly Created In Just 15 Months

Expert Verified By

Anthem Needed More Time!

Anthem was a new IP from the legendary developer behind the Mass Effect and Dragon Age franchises. With incredible flight, an expansive world, and promises for future support, audiences were instantly curious to learn more about Bioware’s ambitions with the game.

Unfortunately, Bioware was never able to fully realize this ambition. While it is clear that Anthem did not have the smoothest development, a recent tweet from a former developer on the project explains much of what went wrong with the game.

According to Ian Saterdalen, Anthem was created in just 15 months.

Why it matters: Game development is challenging and takes several years, in the case of AAA titles. As such, it is shocking that Bioware was given less than two full years to create the game.

The developer further revealed that much of the team was working overtime in the year leading up to the launch. According to Ian Saterdalen’s tweet, he and many other developers often worked as much as 90 hours a week.

Despite its promising setting and exceptional flight mechanics, Anthem failed to deliver on many fronts. The game launched in a buggy state and lacked content for an online-focused title intended to keep players engaged for as long as possible.

Following Anthem’s release, it was reported that Bioware struggled to work with the Frostbite engine. Despite the engine’s technical capabilities, it proved a hurdle for the team and Anthem in the long run.

With the poor reception and criticism, Bioware planned to overhaul the game to finally realize the full potential of the world and gameplay systems. However, this overhaul was later abandoned in the wake of the pandemic, and the developer shifted focus to future projects.

Unfortunately, Anthem was not a rare case of time constraints and crunch. Recent AAA releases have also been plagued with various issues, further highlighted by the growing number of development studios apologizing days after games are released.

Nonetheless, it is impressive that the team managed to ship the game at all in 15 months. Even at its worst, Anthem’s animations and flight mechanics were commendable, and many fans hope these systems do not go to waste.

EA Motive is currently working on an open-world Iron Man game, and many are hoping that Anthem’s flight mechanics are used as a solid base for the game to utilize Bioware’s best work on Anthem.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

PlayStation Used Its New AI Animation Tool To Remaster Horizon Zero Dawn

SIE CEO has revealed that PlayStation used its AI animation tool to remaster Horizon Zero Dawn, with more studios adopting it as well.

Guerilla Co-Founder Is Making A New Game Engine With AI-Integration To Rival Unreal Engine

Former Epic dev Arjan Brussee has revealed that he is building a new game engine that can rival Unreal Engine thanks to native AI agents.

New Resident Evil Requiem DLC Faces Mixed Reception From Players

The new Leon Must Die Forever mode has seen mixed reception by players online, with many fans left wishing for the classic Mercenaries mode.

Despite Laying Off 1,000 Devs, Epic Says AI Isn’t Killing Jobs And Is Making Them More Efficient

An Epic Games dev has stated that even though the company recently fired 1,000 employees, it isn't using AI to make jobs redundant.

Sony Now Actively Inviting PS4 Players To Upgrade To PS5 For GTA 6 Release

Sony has started a new marketing campaign in an attempt to convince PS4 users to finally switch over to PS5 to prepare for GTA 6 release.