- Powered by AMD’s Orion SoC with RDNA 5 GPU, Zen 6 CPU, and up to 40GB GDDR7, delivering 34–40 TFLOPs.
- Expected to achieve true 4K/60 FPS in Quality Mode and 4K/120 FPS in Performance Mode for most games.
- Offers up to 12x faster Ray Tracing than PS5, though Xbox Magnus may be 25% faster; launch expected in late 2027.
We’ve covered dozens of news stories about the PS6 and new handheld device from PlayStation, and just like with the PS5 Pro, the closer the official launch draws, the closer the rumors will become to reality. With the PS5 Pro, they got things right on the mark, including the launch price and performance that approximates what it would have in reality, in addition to Sony’s rescaling called PSSR.
PS6 AMD Orion SoC Full Specs Leak: Ray Tracing Comparable To RTX 5090
We’ve been talking about how the PlayStation 6 console would perform for a while now. In one of the last news reports we made on the subject, Sony’s future console would be launched with top performance in terms of Ray Tracing and Path Tracing, specifically matching the best we have in hardware now.
If we consider that RDNA 5 is expected to be about 2 to 2.5 times more powerful than RDNA 4, then the graphics card that comes closest to the PlayStation 6’s performance would be the RTX 5090 in Ray Tracing.
In the specifications list of the AMD Orion SoC, we see that it will have an RDNA 5 GPU with 52 CUs (2 disabled), which will be at the level of the best graphics card today. Its CPU will be one with 7 cores (1 disabled) using the Zen 6c architecture and 2 additional Zen 6 LP cores, in charge of the operating system.
The Orion SoC is completed with up to 40GB of GDDR7 memory. Sony is considering 30GB or 40GB options, depending on memory prices in 2027, for higher bandwidth, with a TDP of only 160W (less than the PS5) and a huge full chip size of 280mm², making use of TSMC’s 3nm.
PS6 Set To Achieve 4k/60 FPS Quality And 4k/120 FPS Performance In Most Games
These specifications translate into having a graphics card with raster performance close to that of an RTX 5080. However, it is in Ray Tracing and Path Tracing where it will have the most advantage, and there it could reach the aforementioned RTX 5090.
According to Moore’s Law, with this powerful hardware, this Sony console will finally be able to play at 4K and 60 FPS in most games in quality mode, something they have been promising for so many years and could not deliver.
The source also reveals that current games should run at that quality and speed without even activating PSSR, so even if video games in a couple of years ask for more requirements, he believes that it should be viable for Sony to sell it as a true 4K console. He believes that in performance mode, it will be possible to reach 4K 120 FPS, something that even Nintendo uses to promote its current Switch 2 console.
PS6 Orion GPU Offers 12x Faster Ray Tracing, Xbox Magnus Still 25% Ahead
Continuing with the specifications, the GPU will run at a frequency of 2.6 to 3 GHz and will have 10 MB of L2 cache, which will mean a power of between 34 to 40 TFLOPs. This, in turn, will have 3 Shader Engines with 9 Workgroups each, and the raster performance will experience an improvement of 2.5 to 3x over the PS5 and Ray Tracing between 6 to 12x.
Supposedly, Sony will use PSSR 2, which will use a technology similar to AMD’s FSR 4, so if we add this, here we would have an improvement of between 4 to 8x in rasterization.
The PS6 will be backwards compatible with PS5 and PS4 games and will be released in mid-2027, although fall 2027 is more likely. Finally, MLID mentions that the Xbox Mag n us could be up to 25% faster than the PS6, although Microsoft’s approach will be different as it wants a console as powerful as a PC.
As for its price, sources estimate that the PS6 will cost around $585 to manufacture and Sony will put it on sale at $549, if it wants to be aggressive and look for sales, or up to $799 if it wants to make a profit.
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[Editor-in-Chief]
Sajjad Hussain is the Founder and Editor-in-Chief of Tech4Gamers.com. Apart from the Tech and Gaming scene, Sajjad is a Seasonal banker who has delivered multi-million dollar projects as an IT Project Manager and works as a freelancer to provide professional services to corporate giants and emerging startups in the IT space.
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