Former Bend Studio Dev Explains How Greed Has Ruined Gaming Industry

Expert Verified By

Criticizes Sony’s Bet On Live-Service Model!

Story Highlight
  • The gaming industry has shifted drastically, largely due to the rise of live-service games.
  • Instead of prioritising player demand, developers are now chasing profits.
  • A former Bend Studio developer explains how publishers, especially Sony, are fueling this trend with greed.

The gaming industry just isn’t the same anymore, and that’s honestly sad to see. These days, most developers are either chasing photorealistic open worlds or live-service projects designed to squeeze out long-term profits.

It’s true that live-service games can generate far more revenue than single-player titles. Regular updates, new content drops, and time-limited events keep fans engaged and spending money. But this trend is slowly eroding the heart of the industry. Many developers, especially Sony, are leaning heavily into the model, and that’s not a healthy direction.

Why it matters: Profit in itself isn’t bad; every company needs it. But when profit becomes the only focus, creativity and innovation suffer. Sony has built its legacy on incredible single-player experiences, and fans still love those games. If it just listened to its audience and doubled down on what it does best, the profits would follow naturally.

Unfortunately, major publishers seem blinded by greed, chasing only live-service success. Even a former Bend Studio developer has spoken about how damaging this obsession can be.

He explains that higher-ups pitch the live-service model to shareholders by showing how spending less can lead to bigger profits. This is exactly why so many games today have turned into live-service machines

For the cost of one The Last of Us 2, you could instead make like 10 overwatches, and from the 10 overwatches, you could make 80 more overwatches.

Fairgame$ Canceled
Sony’s Fairgame$ development isn’t going very smoothly.

Sony itself has admitted the approach isn’t going smoothly: more than half of its planned live-service projects have already been cancelled (and who can forget Concord?). On top of that, Bungie’s Marathon continues to struggle, with the studio’s CEO recently stepping down.

Still, despite all the setbacks, Sony isn’t letting go. Why? Because greed remains the driving force. In its latest financial report, Sony openly stated that titles like Helldivers 2 and Destiny 2 brought massive profits, so it will keep pushing the live-service model no matter what.

What do you think? Will this obsession with profit eventually hurt the gaming industry beyond repair? Share your thoughts in the comments below, or join the discussion on the official Tech4Gamers forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Clair Obscur: Expedition 33 Set To Receive New Content As Game Hits 5 Million Units Sold

Clair Obscur: Expedition 33 has now sold a whopping 5 million units, and new content for the RPG is also on the way.

New Silent Hill f Xbox Ad Reminds Players: You’re Buying A License, Not The Game

Xbox is marketing Silent Hill f with a tag underneath stating that you will only purchase the license to play the horror title.

Over 60% US Gamers Buy Two or Fewer Games Per Year

Only 14% of games in the US buy new games regularly, and they are the main drivers of the paid game market.

Ready or Not Exec Criticizes Crossover Skins; Says He Hates What Realistic Shooters Have Become

The team behind Ready or Not does not appear too fond of over-the-top crossovers like those from Call of Duty.

AMD Engineer Confirms Next-Gen Xbox Development Moving “Full Steam Ahead”

An AMD engineer has revealed that the next-gen Xbox is under development, but it isn't necessarily a traditional console.