- Silent Hill f will focus heavily on action sequences as this change will appeal to the game to newer audiences, as per Konami.
- Boss fights have drawn Soulslike comparisons and proven to be quite challenging so far.
- Such an approach may be risky for Konami with soulslike fatigue settling within gamers.
The horror genre has experienced a massive resurgence in the past few years thanks to Resident Evil. Konami has finally also joined the momentum with the decades-old franchise, Silent Hill, marking a return.
Coming off the success of Silent Hill 2’s Remake, Konami is poised to try something new with the franchise. As such, Silent Hill f is a new beginning for the series and is leaning towards combat since Konami believes that’s what’ll make the series resonate with newer audiences.
Why it matters: Silent Hill isn’t a franchise known for action and combat-focused gameplay. Konami is taking a step forward in the series by bringing this innovation.

Talking to Game*Spark in a new interview, the producer and director discussed Silent Hill f’s approach towards action and why they emphasized combat as a key part of the game.
Challenging action games are popular among younger players — so adding those elements felt right to engage newcomers.
The developers’ primary intent was to open the series’ door to new players. Being the first new mainline entry in the series after 13 years, surely they had to bring in a massive change.
However, this change may not pay well for Konami. Silent Hill f has been drawing soulslike comparisons from its early previews, which isn’t a good thing.

Earlier previews have shown boss fights in the game to be quite brutal. With a stamina bar and tough combat, some players took over an hour to beat the boss.
Aside from the combat, Silent Hill f is looking to be a near-perfect game thanks to its environment, horror elements, and the narrative. Soulslike gameplay has been generating fatigue among gamers, and it may become a cause of concern for many looking to buy the game.
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