Valve Introduced Steam DRM Following CD-ROM Copying Exploit By Employee’s Nephew

Expert Verified By

Employee's Nephew Put Entire Business At Risk!

Story Highlight
  • Valve’s founding member recently explained how the company squashed growing consumer-level piracy with its DRM.
  • She said her nephew followed a CD-ROM copying exploit to copy a game for friends, which led to Valve adding a DRM.
  • Piracy was a major risk for the business, so the company added the DRM authentication system on Steam to register game copies.

It’s no surprise that Valve holds a huge monopoly over PC gaming with Steam, the largest hub for gamers on the platform. However, things were certainly not as smooth in the early days of business since piracy was a growing concern for the company.

Valve’s founding member, Monica Harrington, explains how her nephew’s antics to pirate a game for friends led to Valve taking the issue seriously enough to implement a strong DRM on Steam.

Why it matters: The story highlights how small problems can often lead to large solutions, which, in Valve’s case, led to an industry-wide DRM for Steam.

Valve Creator Gabe Newell
Valve’s Steam has become the biggest PC gaming store over the decades.

As reported by PC Gamer, Monica spoke during the GDC event and said that her nephew bought a CD-ROM replicator to copy and share games with his friends. This piracy exploit put Valve’s ‘entire business model at risk,’ so the company implemented a robust DRM.

My own nephew […] bought himself a CD-ROM replicator, so he sent me a lovely thank you note essentially saying how happy he was to copy and share games.

This authentication system requires customers to validate and register their copies with Valve, rendering the exploit invalid. The DRM was so successful for the company that the vulnerability was solved overnight.

Because of gamers like my nephew, we implemented an authentication scheme.

Mike Harrington, Valve co-founder, even messaged gamers who complained their copies stopped working because of the DRM, only to discover that none of them had bought the games.

Steam Featured
Steam Recently Reached An All-Time High Concurrent Player Count

Monica does argue that Valve would likely add a DRM later anyway, but her nephew’s antics sped up the process and led to a huge decline in consumer-level piracy.

Do you think Valve’s implementation of the DRM would have taken more time without this incident? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

5 Out of 8 Major AAA Japanese Studios Already Hit Record-Breaking Share Prices This Year

Japan's AAA presence in the gaming industry has gotten stronger, as 5 of the 8 companies in the region reached record-breaking share prices.

Indiana Jones and The Great Circle Tops PlayStation Pre-Orders

With Indiana Jones and the Great Circle now available to pre-order for the PS5, the game is topping the PlayStation charts.

Rocksteady’s Next Batman Game Being Developed Using Unreal Engine 5

Rocksteady's latest job openings confirm that the team is working with Unreal Engine 5 for its next AAA project.

The Witcher 4 Won’t Be Using Generative AI For Development

CDPR says it won't use generative AI for...

Phantom Blade Devs Want To Go Back to PS1 Era Creativity In Development

Phantom Blade devs say they want to go back to the PS1 era, where creativity was important, and budgets were much more manageable.