“That’s Not How Light Falls On Mountains” Japanese Colleague Critiqued Devs Working On AC Shadows

Expert Verified By

Weren't Impressed With The Game's "Technological Breakthroughs"!

Story Highlight
  • Japanese colleagues weren’t happy with Assassin’s Creed Shadows’ “Technological Developments.”
  • They critiqued the game’s lighting on mountains, saying it was inaccurate.
  • The Art Director for the game had to visit mountains to capture reference photos and adjust accordingly.

Following a long history of failed marketing, Ubisoft had to return to the drawing board to rework some of Assassin’s Creed Shadows‘ features to make the portrayal more “Historically Accurate.”

The game’s executive producer described the challenges they encountered to make its depiction as accurate as possible. This involved a lot of criticism from fellow Japanese colleagues who weren’t afraid to be harsh while commenting on the game’s state.

Why It Matters: While initially Ubisoft was taunted a lot due to the inaccuracies, it’s nice to see that the devs did their best to adjust the game to respect the Japanese culture.

Assassin's Creed Shadows
AC Shadows Is Now The 2nd Best-Selling Game On Amazon Japan Before Its Launch.

In an interview with The Guardian, Marc-Alexis Coté talked about the challenges and the lengths they had to go to for Assassn’s Creed Shadows. Coté said that they visited Japan and showed their fellow local colleagues the “Technological Developments” they achieved with the game.

Still, the Japanese fellows weren’t pleased with the progress and universally shook their heads in disagreement. They specifically didn’t like the game’s lighting, which they labeled inaccurate.

“That’s not how light falls on the mountains in Japan.”

Following such a remark, the Assassin’s Creed Shadows art director had to personally make a visit to the mountains, take reference pictures, and adjust the lighting accordingly.

Assassin's Creed Shadows Artwork
AC Shadows Hideout Feature Will Be A Game Changer

Coté also added that the development team went as far as to render socks for individual characters because, in the Japanese culture, people remove footwear before entering a building. 

“The expectations have been this high throughout. It’s been a challenge.”

Despite the backlash that Ubisoft didn’t pay much attention to the history, the producer revealed that in-house historians were among the first people to board the game’s development team.

Are you willing to buy Assassin’s Creed Shadows when it launches after two days? Let us know in the comments below or head towards the official Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Assassin’s Creed Shadows Review Roundup – One of Ubisoft’s Best RPGs

Assassin's Creed Shadows has received its first reviews, and the game seems to be off to a great start in terms of critical performance.

Payday 2 Has Sold A Whopping 55 Million Copies To Date

According to Starbreeze Studio's former CEO, Payday 2 has sold 55 million copies to date, with 200 million revenue generated from DLCs.

Baldur’s Gate 3 Dev Denies Death of Single Player Games; Says They Just Have To Be Good

Baldur's Gate 3 developer Larian states that single-player games are not dead, but they need to place a greater emphasis on quality.

Assassin’s Creed Shadows: Ubisoft Devs Afraid Ghost of Yotei Will Outshine Latest Blockbuster In Long Term

A new report regarding Assassin's Creed Shadows outlines the fact that Ubisoft feels threatened by Ghost of Yotei in 2025.

Khazan Dev Addresses Souls-like Difficulty; Says Games Should Be Engaging Not Exhausting

Creative director Junho Lee stated that he wants The First Berserker: Khazan to be fun since games are meant to be engaging, not exhausting.