Sony Patents Controllers With Deformable Grips To Improve Haptic Feedback

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PlayStation Controllers Are About To Get A Massive Upgrade!

Story Highlight
  • Sony has published a new patent that wants to introduce deformable grips in controllers to improve haptic feedback.
  • These deformable grips could be made using various elastic materials in next-gen PlayStation controllers. 
  • The controller grips can be twisted, bent, and deformed before returning to their original form after the player lets go.

While PlayStation is known for its cinematic exclusives and strong console branding, it is also making a name for itself in the innovative tech and accessibility industry. Sony has been publishing a variety of patents, but this new idea is in a league of its own.

We have discovered a new Sony patent that will introduce next-gen PlayStation controllers with the ability to deform freely in the hands of gamers. The controller grips can be deformed to enhance haptic feedback sensations and immersion.

The recently published patent describes making the internals and controller body with an elastic material, such as polymer gel, that can deform easily without damaging the shape of the controller. 

According to the present invention, there is provided a controller apparatus equipped with a sensor fit for the case where the main body of the controller apparatus is made deformable.

Why it matters: Sony’s new patent hints at next-gen PlayStation controllers with elastic grips, potentially improving haptic feedback and comfort.

The image shows the schematics of an electrostatic capacitance sensor in the controller.

The patent titled ‘CONTROLLER DEVICE AND SENSOR’ discusses evolving how haptic feedback feels by making controller grips deformable. The controller grips can be twisted and bent in the most optimal manner for players, which can return to their original shape after they let go. 

The patent claims current attempts at deformable controllers have failed due to internal designs that can’t withstand twisting and bending over time. So, it aims to use internals that can withstand elastic deformation. 

The controller main body is formed of deformable materials such as polymer gel materials. […] The deformation here is meant to include elastic deformation, bending, sliding, and twisting.

The flowchart shows an instance of information processing by the controller.

All in all, we can see Sony integrating this new technology into next-gen PlayStation controllers. The deformable grips will allow players to grab the controllers in a more satisfying way and experience even smoother haptic feedback.

Sony has also secured many other unique patents over the years, including a new system to tackle latency issues in games by predicting player inputs ahead of time and another one that talks about detecting player rage in real time to adjust gameplay.

Do you think PlayStation controllers with deformable grips will improve the way haptic feedback feels in contrast to traditional controllers? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

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