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RTX 50 series GPUs offer a significant performance increase in Native Ray Tracing compared to their predecessors, ranging from 15% to 30%.
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This improvement is attributed to RT Cores, Shader Cores, and overall architecture advancements.
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While the numbers look great, Nvidia has tested only one game, making these graphs a bit unreliable to draw a proper conclusion.
Although Ray Tracing has been around for years, like SuperSampling, most gamers are unconvinced. The most common comment is that they prefer the original rasterization in the monitor’s native resolution, shared by gaming professionals who need minimal latency.
Although Reflex 2 claims to be able to reduce this lag by up to 75%, while DLSS 4 will double the FPS at no cost, NVIDIA now confirms the improvement in Ray Tracing for the RTX 50 without any of these techniques.
It is a significant leap in performance without giving away any spoilers for now. The four main graphics cards will experience an interesting generational leap in this controversial section.
RTX 50 Series GPUs Ray Tracing Performance Boost Without DLSS 4
Improvements due to pure architecture, frequency, or both were shown on Editor’s Day 2025 at CES 2025. Days later, after the NDA, the photos ran freely on the Internet. The four graphics cards shown are the ones that will arrive in the first half of the year: RTX 5090, RTX 5080, RTX 5070 Ti, and RTX 5070.
The problem, and hence the spoilers above, is that the data shown is very specific, too specific, and no clear conclusion can be drawn. That being said, knowing that Nvidia has improved both Shaders Cores and RT Cores by designing them for Neural Shaders and Mega Geo, the only game tested and shown was Resident Evil 4 under RT without DLSS.
As expected, the graph was not faithful enough to draw precise conclusions; with that being said, let’s go with what we have at the moment;
Up to +20% in Ray Tracing with the new RT Cores for Mega Geo
As can be seen above, with native Ray Tracing, we will have an exciting increase between the RTX 40 vs RTX 50, but to be specific, let’s see it graphics card by graphics card:
- RTX 5090 32GB -> +30% vs RTX 4090 without using DLSS
- RTX 5080 16GB -> +15% vs RTX 4080 without using DLSS
- RTX 5070 Ti 16GB -> +20% vs RTX 4070 Ti without DLSS
- RTX 5070 12GB -> +20% vs RTX 4070 without using DLSS
Although nothing more than a concrete example was given at the event, NVIDIA now gives us a rough average of what we can expect with native Ray Tracing. Given the increases with RT Cores and Shaders, as well as in memory and general architecture, this could be the first generation of graphics cards that might cater to Ray Tracing with high FPS as it once happened with rasterization, which is now the bread and butter.
Given the average improvement in native Ray Tracing, which of these RTX 50 graphics cards are you most interested in? Whatever the case, we still need to know the important thing, what every gamer wants to know: rasterization performance. Place your bets in the comments on this topic below.
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[Editor-in-Chief]
Sajjad Hussain is the Founder and Editor-in-Chief of Tech4Gamers.com. Apart from the Tech and Gaming scene, Sajjad is a Seasonal banker who has delivered multi-million dollar projects as an IT Project Manager and works as a freelancer to provide professional services to corporate giants and emerging startups in the IT space.
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Sajjad is a passionate and knowledgeable individual with many skills and experience in the tech industry and the gaming community. He is committed to providing honest, in-depth product reviews and analysis and building and maintaining a strong gaming community.