China Accounts For 40% Western & Japanese Games Sales, Says Phantom Blade Zero Dev

Expert Verified By

China Has Been In Game Industry For A Long Time!

Story Highlight
  • Black Myth: Wukong’s massive sales in China aren’t that surprising after a recent reveal from the Phantom Blade Zero developer. 
  • China alone accounts for 30-40% of Western and Japanese games sales, which is massive. 
  • The developer used games like Cyberpunk 2077 and Elden Ring as examples. 

The video games industry is gigantic, and it seems like the industry is dominated by Behemoths from Western and Japanese developers/publishers. While that is somewhat true, Eastern gaming is on the rise. 

China and Korea are both doing well with their recent releases, so we might see a sudden shift in their position. That said, the art director of Phantom Blade Zero recently revealed that China was into gaming long before Black Myth: Wukong came out. 

This title only managed to ignite the spark, but even before that, 30-40% of the Western and Japanese games sales came from China

Why it matters: China has over 1.4 billion people, making it the second-largest country in terms of population. While accounting for 40% of game sales is surprising, it is quite possible. 

Black Myth: Wukong DLC Confirmed
Black Myth: Wukong Sales From China Aren’t Surprising Anymore

Chang, the art director of Phantom Blade Zero, reveals in an interview with 4Gamer that even before Black Myth: Wukong, China was heavily involved in gaming. Of course, this game played a massive role, but as per Chang, China was already accounting for around 40% of sales for Western and Japanese games.  

Even before Black Myth: Wukong came out, 30-40% of the sales of most major Japanese and Western games came from China.

-Chang

Phantom Blade Zero’s art director further reveals that this percentage was consistent, regardless of whether the game had a Chinese theme. He gave games like Cyberpunk 2077, Elden Ring, Palworld, and Needy Girl Overdose as examples. 

It’s a clear fact that China consistently accounts for at least 30-40% of sales.

So, even though China doesn’t have much experience when it comes to developing console or single-player PC games, it has been in the gaming industry for a long time. Also, it has a plethora of experience with mobile games, so that experience is definitely going to come in handy. 

Not to mention Black Myth: Wukong has done wonders for the country, so more and more games are going to come out, and fans will be anticipating them.

What do you think of China accounting for 40% of Western and Japanese games? Let us know your thoughts in the comments section below or join the Tech4Gamers’ official forums

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

SanDisk Launches an SSD for PlayStation 5 That Costs Nearly $3,000

SanDIsk's new Optimus GX PRO 850P NVMe SSD has an 8TB option that costs nearly 4.5x the price of the base PlayStation 5!

BIOSTAR B850MS-E Motherboard Brings DDR5, PCIe 5.0, and WiFi 7 Support to AMD AM5 Builds

BIOSTAR B850MS-E motherboard features AMD AM5 support, Ryzen 9000 compatibility, DDR5-8000 memory, PCIe 5.0 M.2 storage, and WiFi 7 readiness.

Noctua Launches NL-LC1 AIO Liquid CPU Coolers With Silent High-Performance Cooling

Noctua introduces the NL-LC1 AIO liquid CPU cooler series with silent pump technology and premium fans for high end gaming PCs.

Steam Machine Benchmarks Leaked, Mediocre Performance Raises Concerns Among Gamers

New Steam Machine benchmarks have appeared on Geekbench, and the mediocre numbers have sparked concerns among gamers.

Former PS Boss Bashes Xbox, Says They Don’t Have The Basic Understanding of The Industry

Ex-PS boss says Xbox doesn't have a basic understanding of the interactive entertainment industry and is going through an identity crisis.