- Made in Abyss offers an ideal setting for a Monster Hunter-style RPG, with its immersive world and unique survival mechanics.
- Players could explore the Abyss, encountering diverse creatures, crafting equipment from rare materials, and unlocking relics with unique effects.
- Such a game would capture the essence of the anime, appealing to fans, new players, and gamers without an interest in the original show.
The world of Made in Abyss is one of the most captivating and deep settings in contemporary anime and manga. Its vibrant storytelling, captivating characters, and unique art style have captivated millions, showcasing the unparalleled beauty and gruesome dangers a fantasy world can provide. The setting is perfect for a Monster Hunter-style RPG, promising an immersive, thrilling experience. Here’s why I believe the world of Made in Abyss is ideal for this type of game.
Immersive World Building
The Abyss, with its various layers, each possessing distinct ecosystems, climates, and dangers, is perfect for an open-world exploration game. Each layer naturally fits a difficult progression, starting at the top and descending deeper into more perilous territories. If players enter the game blind, they could experience the same sense of discovery and increasing danger as in the anime.
The first layer could serve as a straightforward tutorial, teaching players the basics of crafting, hunting, and surviving. The monsters here are relatively easy to handle, and resources are straightforward to gather. This initial stage could also introduce the concept of the curse of ascending without endangering the character too much and could include a choose-your-own starter relic feature.
The world has so many different aspects to it as well. There’s the Abyss itself, sure, but there are also safe spaces inside of it. Iruburu, for example, would change the gameplay completely.
Diverse Ecosystem
In Monster Hunter fashion, players would encounter a wide array of creatures, each uniquely adapted to their layer of the Abyss. The creatures in Made in Abyss are both fascinating and terrifying, ranging from harmless herbivores to deadly predators. Hunting and studying these creatures could be a central gameplay mechanic. Players could track monsters, learn their behaviors, and use this knowledge to craft better gear and items.
Rain World was praised for its extremely organic ecosystem. Similarly, a Made in Abyss game could feature creatures that function independently of player interactions. For instance, Neritantans could migrate, and other creatures could hunt them independently. Players would need to learn which organisms are safe to approach and which are too dangerous to confront.
The Monsters
Three things make the world of Made in Abyss so interesting: the geography, the relics, and the monsters. The cave raiders make full use of both the flora and the fauna. Allowing players to explore these elements and unlock new bestiary entries would make for engaging gameplay. Imagine encountering a Crimson Splitjaw devouring a rare relic you just discovered or meeting the Narehate in the Golden City for the first time. These unique experiences could easily captivate players.
Survival Mechanics
The Abyss is known for its curse, which inflicts debilitating effects on those who ascend. This could translate into a unique game mechanic where players carefully manage their descent and ascent. Climbing back up too quickly might cause hallucinations, bleeding, or even death, adding a layer of strategy to the exploration. Resource management, such as food, water, and medical supplies, would be crucial for survival, making every decision count.
Gearing and Relics
A robust crafting system is essential for survival in the Abyss. Players could gather materials from the environment and fallen creatures to craft weapons, armor, and survival gear. This system could be deeply integrated with the game’s exploration mechanics. Rare materials from deeper layers could be used to craft powerful equipment, incentivizing players to take greater risks for greater rewards.
The inclusion of relics would make the gearing system even more interesting. Although we don’t know many relics, the ones seen in the show already offer a diverse set of abilities. For example, Bondrewd’s Far Caress, which can summon tentacles or the iconic Blaze Reap. Even non-combat artifacts could unlock different areas of gameplay.
The show itself is built on exploring the world, living in it, and collecting relics to improve your chances of survival. With such potential, it’s a shame that Made In Abyss: Binary Star Falling didn’t utilize these elements and instead opted for a straightforward recap.
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Heya, I’m Asad (Irre) Kashif! I’ve been writing about anything and everything since as far back as I can remember. Professionally, I started writing five years ago, working both as a ghostwriter and writing under my own name. As a published author and a council member in Orpheus, my journey in the world of writing has been fulfilling and dynamic.
I still cherish the essays I wrote about my favorite PS2 games, and I’m thrilled to have transformed my passion for game journalism into a career. I’m a theory crafter for Genshin Impact (and now Wuthering Waves) and have a deep love for roguelites and roguelikes. While I prefer indie games for their distinct aesthetic and vibes, I do enjoy triple-A games occasionally. I’ve also been playing League since season 6, and I main Akali! I have a keen interest in discovering and playing more obscure games, as well as researching forgotten titles. Additionally, I am a front-end programmer who dabbles a bit in gamedev occasionally.