Unreal Engine 5 Issues Might Go Away With RTX 60 Series Launch, Says Developer

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Unreal Engine 5 Launched A Couple Of GPU Generations Too Early!

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  • In an interview, Massive Damage’s Bryan Heemskerk claimed that Unreal Engine 5 issues might be resolved with RTX 6000 GPUs.
  • The developer says UE5 launched two generations earlier than it should have, causing problems for even the best hardware.
  • The game engine alone hogs a lot of performance, even without the developers adding other mechanics to their games.

We’re all familiar with the pros and cons Unreal Engine 5 brings for developers ever since it started becoming a standard. Even the latest GPUs have been unable to wholly tame the beast as performance issues in AAA games continue to persist. 

Now, Massive Damage’s Bryan Heemskerk claims that the game engine might have launched two GPU generations earlier than it should have, despite its benefits. However, he believes the problems UE5 causes might be resolved with the RTX 6000 series. 

Why it matters: Getting Unreal Engine 5 to run smoothly for PC games might only be possible by brute-forcing performance, which even the best GPUs on the market cannot wholly achieve at the moment. 

In Moore’s Law is Dead’s Broke Silicon podcast, the developer claims studios that utilize Unreal Engine 5 often face performance issues even before adding any features to their games because of the many data bottlenecks on PCs.

‘I Think The [RTX] 6000 Series will probably Run Unreal Engine 5 really well like to be honest’ 

It’s a different story for Xbox and PlayStation titles that use Unreal Engine 5 since their dedicated hardware can handle UE5’s data compression and decompression much better. Despite PCs’ power advantage, their architectural design causes UE5 to struggle.

‘you have a separate CPU and a separate GPU running over a PCIE interface with main memory going through another interface. you have all of these bottlenecks.’

GTA San Andreas Unreal Engine 5
Despite performance mishaps, Unreal Engine 5 can provide stellar visuals and gameplay. 

The developer believes that the best way for Unreal Engine 5 to function as intended for PC games is to brute force the performance. However, this is almost impossible for large-scale AAA titles with the current GPUs available.

Will the glaring Unreal Engine 5 issues be resolved once the RTX 6000 GPUs come around, or will problems like microstutters persist? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

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