Unreal Engine 5 Issues Might Go Away With RTX 60 Series Launch, Says Developer

Expert Verified By

Unreal Engine 5 Launched A Couple Of GPU Generations Too Early!

Story Highlight
  • In an interview, Massive Damage’s Bryan Heemskerk claimed that Unreal Engine 5 issues might be resolved with RTX 6000 GPUs.
  • The developer says UE5 launched two generations earlier than it should have, causing problems for even the best hardware.
  • The game engine alone hogs a lot of performance, even without the developers adding other mechanics to their games.

We’re all familiar with the pros and cons Unreal Engine 5 brings for developers ever since it started becoming a standard. Even the latest GPUs have been unable to wholly tame the beast as performance issues in AAA games continue to persist. 

Now, Massive Damage’s Bryan Heemskerk claims that the game engine might have launched two GPU generations earlier than it should have, despite its benefits. However, he believes the problems UE5 causes might be resolved with the RTX 6000 series. 

Why it matters: Getting Unreal Engine 5 to run smoothly for PC games might only be possible by brute-forcing performance, which even the best GPUs on the market cannot wholly achieve at the moment. 

In Moore’s Law is Dead’s Broke Silicon podcast, the developer claims studios that utilize Unreal Engine 5 often face performance issues even before adding any features to their games because of the many data bottlenecks on PCs.

‘I Think The [RTX] 6000 Series will probably Run Unreal Engine 5 really well like to be honest’ 

It’s a different story for Xbox and PlayStation titles that use Unreal Engine 5 since their dedicated hardware can handle UE5’s data compression and decompression much better. Despite PCs’ power advantage, their architectural design causes UE5 to struggle.

‘you have a separate CPU and a separate GPU running over a PCIE interface with main memory going through another interface. you have all of these bottlenecks.’

GTA San Andreas Unreal Engine 5
Despite performance mishaps, Unreal Engine 5 can provide stellar visuals and gameplay. 

The developer believes that the best way for Unreal Engine 5 to function as intended for PC games is to brute force the performance. However, this is almost impossible for large-scale AAA titles with the current GPUs available.

Will the glaring Unreal Engine 5 issues be resolved once the RTX 6000 GPUs come around, or will problems like microstutters persist? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Playground Games Is Developing 3rd Project Beyond Forza Horizon 6 and Fable

Playground Games is working on a 3rd secret 'undisclosed' project in addition to Forza Horizon 6 and Fable.

Detroit: Become Human Reaches Peak Player Count Almost a Decade After Launch

Detroit: Become Human reached its highest player count ever on Steam, 8 years after the game's initial launch.

Larian Says It Won’t Use Gen AI For Divinity Art, But Doesn’t Rule Out Using The Tech For Development

Larian CEO has confirmed that the Divinity concept art won't be made using gen AI; however, they will explore it to expedite development.

With Memory Market in Chaos, ASRock’s Dual DDR4/DDR5 Board Changes Everything

In an era where RAM prices have soared beyond reason, ASRock's H610M offers both DDR5/DDR4 slots, highlighting a customer-first approach.

Upcoming Xbox Developer Direct Will Feature A Currently Unannounced 4th Game

A reliable insider suggests that Xbox has an unannounced 4th game announcement at the Developer Direct, which is set for Januray 22, 2026.