Sony Patents PSSR Breakthrough To Eliminate FPS Drops And Lower Internal Resolution In Games

Expert Verified By

PSSR Could Get Much Better In The Near Future!

Story Highlight
  • Sony discusses a new PSSR upgrade that enables it to switch between different CNN precisions in real time.
  • This change would allow PSSR to avoid more severe fallbacks, such as FPS drops or reduced internal resolution.
  • PSSR could use lower CNN precision at high load levels without affecting gameplay.

Whether we like it or not, software solutions such as upscalers have become critical to achieving great visuals and performance in AAA games. Sony has been among the frontrunners, with its collaboration on FSR 4 and its proprietary PSSR advancing the field

We have identified a new Sony patent outlining a groundbreaking MFSR for its PSSR upscaler, addressing some of its most significant issues.

During heavy gaming loads, PSSR is often forced to make noticeable compromises, such as reduced internal resolution or FPS drops, which degrade the player experience. The publisher wants to avoid these fallbacks by using real-time quantization.

According to the patent, PSSR dynamically drops to lower CNN precision when frame rates dip, with minimal gameplay impact, then returns to full precision once performance stabilizes.

the accuracy of the ANN inference is reduced through a reduction of the precision of the weights and/or activations of the model. However, this reduction […] is acceptable in order to maintain a stable gaming experience (e.g. smooth perceived animation and maintained resolution) for the user.

Why it matters: By avoiding the drawbacks of dynamic internal resolution and frame rate drops during high GPU loads, upscalers would reduce or eliminate visual artifacts and other performance anomalies and feel even more natural to gamers.

The flowcharts show how PSSR would use real-time quantization.
The flowcharts show how PSSR would use real-time quantization.

Sony’s patent, called “GRAPHICS PROCESSING,” says developers would no longer have to drop their titles to lower internal resolutions to boost upscaler performance. Real-time quantization would just lower the precision of CNN weights when GPU load spikes.

Dynamically lightening the AI workload would enable higher internal resolutions and more consistent FPS. Sony claims current MFSR upscalers hurt FPS and visual quality under heavy load, especially in fast-paced games.

When an application or game has a high load point then the framerate of the MFSR graphics output can suffer, leading to a reduced quality experience for the user. This is particularly problematic in fast-paced games.

PSSR would be able to switch between different CNN precisions depending on GPU load and performance drops.
PSSR can switch among different CNN precisions based on GPU load and performance degradation.

Sony’s PSSR improvement would make it a great contender against other options, as none of the mainstream upscalers rely on real-time quantization. Rather, current upscalers use only pre-trained, fixed-precision models.

Sony has previously patented several other unique concepts, such as one that aims to shrink the size of 100GB AAA games to just ~100MB by streaming assets, and another one that reveals a generative AI system to create personalized podcasts for gamers.

Do you think the new Sony patent will be materialized as one of the next big upgrades for PSSR? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Why Game Devs Are Now Leaning More On Co-Development

The gaming industry is gradually moving toward co-development due to the increasing scope of AAA titles and financial challenges.

What You Should Know About CS2 Cases and What’s Actually Inside Them

What’s really inside CS2 cases? From common skins to rare gold knives, here’s a simple look at how the system works in Counter-Strike 2.

Why Steam Integration Could Change Everything for Xbox Project Helix

Xbox 'Project Helix' will support all storefronts, including Steam, as it is a gaming PC at its core, but that could backfire for Microsoft.

AI Is Being Hardwired Into Motherboards: A Privacy Nightmare In The Making

Every latest-generation motherboard now sports an NPU, but it runs tasks off of its own accord, leaving your PC prone to security threats.

Here’s Why I Think DDR5-8000 Is Pointless For 99% Of Gamers

Ludicrously priced 8000 MHz RAM Kits offer no practical benefit over 6000 MHz RAM Kits thanks to higher latencies and looser memory timings.