Silent Hill f Previews Draw Soulslike Comparison Over Boss Fights

Expert Verified By

The Stamina Mechanic Annoyed Many!

Story Highlight
  • Silent Hill f previews recently came out, and they painted quite a positive picture of the game. 
  • After just playing it for five hours, some even hailed it as a GOTY contender. 
  • However, some previewers have shown concerns regarding the stamina mechanic and a particular boss, which draws comparison to the Soulslike games.

Konami has resurfaced and is making a comeback, perhaps no one expected. The company managed to rise back from its grave, mainly because of the Silent Hill 2 remake. Bloober Team did an incredible job with the remake and continues to attract positive reception for its upcoming survival horror, too. 

However, another developer, NeoBards Entertainment, is working on Silent Hill f, another pretty hyped horror game of 2025. Its previews are finally out, and some of them are even hailing it as a GOTY contender. Another point from the previews that caught our attention was that this game was being compared with Soulslike titles

Why it matters: Being compared to a Soulslike can be a good and a bad thing, as not everyone would like it, rightfully so. However, a slight addition wouldn’t hurt anyone. 

Silent Hill f Soulslike
Silent Hill f Is Being Compared To Soulslike games

One of the bosses in the demo was challenging for most of the previewers. One of them highlights the difficulty of that boss, stating that it was a complete nightmare. The first concern that appears is the limited stamina.

Often, Soulslike games have limited stamina, which is why they are pretty challenging in nature. However, that mechanic alone can’t be the basis for the comparison. The comparison arises mainly because of how brutal the boss fight was, and the limited stamina made it even harder. 

Many spend over an hour just to beat the boss. The delayed regeneration of stamina caused them to be unable to keep up with the boss’s reckless moveset. Also, the boss kept disappearing, which added to the frustration. 

Soulslike mechanics in a Silent Hill game may not work because of the survival horror genre. What’s more concerning is that they played only the first five hours of the game, so there could be more such bosses. 

That said, a little bit of a challenge in a survival horror game won’t hurt anyone. If the developer patches the stamina issue and increases the speed of regeneration, it might not be as difficult as it seems now. 

What are your thoughts regarding some Soulslike elements in Silent Hill f, a survival horror game? Is it a deal breaker for you? Share your thoughts with us in the comments section below, or join the official Tech4Gamers forums for discussion

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

AdHoc Executives Gave Up Salary For Half A Year To Pay Dispatch Developers

Dispatch has been a staggering success, but its development process was full of hurdles for the AdHoc executives.

Half-Life 3 Is The Next Big Valve Announcement Coming Within Two Weeks, Claims Insider

A Half-Life 3 announcement could be coming soon as Valve's next surprise for the gaming scene, as claimed by multiple trusted insiders.

Samsung Reportedly Hiking Memory Prices by 60% Amid Surging AI Demand

Samsung is set to officially announce a massive 60% increase in memory prices due to the high demand because of the recent AI boom.

The Horizon Franchise Has Now Sold Over 40 Million Copies

NCSoft reports that the Horizon franchise has sold over 40 million copies across its four offerings since inception.

Sony Reportedly Revising PC Strategy, Delaying Major Single-Player Ports by Years

Insider says Sony is changing its strategy for porting first-party games to PC, as they may now arrive years later.