Ready or Not Interview – The Game Won’t Chase Trends

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Void Interactive opens up about DLC plans, PvP mode, and the studio’s focus on grounded realism.

Story Highlight
  • Void Interactive will not add unrealistic cosmetic items or skins to Ready or Not, as they feel it would conflict with the game’s serious theme.
  • The developers are aware of PC performance issues and are fixing them through patches.
  • Optimizing the game for consoles was difficult because of the small team size, not because of a specific platform like PlayStation or Xbox.
  • The game was not released on older consoles, such as the PS4 or Xbox One, to avoid compromising the quality of the experience.

Ready or Not has always been known as one of the most realistic and intense tactical shooters out there, and Void Interactive’s focus on authenticity hasn’t gone unnoticed. In a recent conversation with Stirling Rank, the studio’s COO, he explained how the team strives to keep the game true to life while still being enjoyable to play.

He mentioned that they’ve never had to cut a feature because it was “too real.” Their primary challenges stem from time, resource, and technical limitations.

When it came to launching the game on consoles, Rank praised the small but skilled team that made it possible. Getting Ready or Not to run smoothly on both PlayStation 5 and Xbox Series X|S was tough, especially with the game’s complex AI and detailed environments. Despite that, the team managed to deliver the same intense experience on every platform.

We also discussed the questions players have been asking, such as performance issues after the crossplay update and the long-awaited PvP mode. Rank said regular updates are helping to improve performance, with a big patch released in September. As for PvP, it’s still in development, and the team wants to ensure it aligns with the game’s serious and realistic tone.

Looking ahead, Rank shared a few hints about the future of Ready or Not. Players can expect darker and more intense missions with the next DLC, scheduled for release in 2026. The studio isn’t chasing trends like flashy skins or battle passes but is focusing on stronger storytelling, smarter AI, and the raw, realistic gameplay that fans love.

Ready or Not
The Ready or Not 2026 DLC will introduce missions featuring disturbing and plausible real-world scenarios.
Ready or Not is undoubtedly one of the most realistic and high-stakes FPS games out there. What's one feature or behavior that the studio prototyped that ended up feeling 'too real' or uncomfortable, and how was it changed or replaced to stay within expected boundaries in the game?

Stirling Rank: I don’t think we’d ever had one. Usually, the limitation was either the technology, the time, or the knowledge around the feature. However, as we’ve been growing, we’ve managed to cover a lot more ground and refine areas where we initially wanted to “go further”.

Out of PlayStation 5 and Xbox Series X|S, which ecosystem was the easier one to work with? Was it difficult for developers to optimize the game for the weaker Series S?

Stirling Rank: Every ecosystem comes with its set of challenges, and we are really happy with the job the team did optimizing the game for all these platforms. The challenges weren’t necessarily with either ecosystem, but creating performant builds at minimum settings with a small team. Our relatively small group of tech artists, artists, QA and engineers managed to achieve this in a really small timespan.

PC players have also complained about technical downgrades and performance issues ever since the crossplay update. Is the studio working on tackling these problems?

Stirling Rank: We’ve already built out a couple of patch updates for Ready or Not in post-release, including a third major patch that was just released on September 11th. We’ll continue supporting Ready or Not in post-release for a long time, and we’re always tweaking and optimizing the game for performance and fixing bugs. Many of the issues are more or less bugs that shouldn’t be present, but are symptoms of some areas in our release pipeline that we must improve.

When can we expect Ready or Not to reintroduce the promised PvP mode? The team has been radio-silent on it recently, and we'd love to hear more details about it

Stirling Rank: We’ve had a number of PvP modes over the years – from the Supporter-only pre-alpha PVP to the “hidden” PvP that some modders in the community have uncovered. These demonstrate our commitment to building a conventional PvP at some stage, but how that manifests are dependent on some significant conversations within the studio. Rest assured, there are some ideas – whatever we do, though, needs to be different.

However, for the moment, we are gearing up towards DLC3, which is planned out for 2026.

Are there any upcoming missions or maps that push the boundaries of what Ready or Not has done before?

Stirling Rank: We have provided a subtle hint as to what comes next for Ready or Not during our launch campaign via the Digital Deluxe Edition, which includes Home Invasion, Dark Waters, and the next unannounced DLC. We’ve planned that out for 2026, which will be the next major content drop for Ready or Not.

I think what we’re doing with this one brings in many confronting and genuinely horrifying scenarios that could easily occur, if the world continues in the direction it’s headed.

Any plans to introduce more complex civilian interactions or branching scenarios in missions?

Stirling Rank: Civilians could do with a fair bit of love to help make them appear more realistic. Similar with performance and bugs, we’re always optimizing the game for that core experience of realism with Ready or Not and the associated AI. Branching scenarios, likely not at this time.

Were there any planned features that were scrapped but might return later?

Stirling Rank: I don’t think it’d be a good idea for me to share anything right now unless I wanted to be wrapped in a carpet by the marketing guys at void and thrown into a freezing river. Results from that may… vary.

We've seen snippets of deeper story elements in recent missions, will narrative continuity be a bigger part of future updates?

Stirling Rank: With each DLC, we’ve grown more confident as a studio and enjoyed building out the lore and narrative further. I think it would be fair to say that the upcoming content will have a lot for fans to look forward to.

I want to bury each mission in so much lore that you could spend hours tying it together – as such, we’ve been building out the totality of the story for RoN this last year.

When porting the game to consoles, did you consider releasing on last-gen hardware like the PS4 and Xbox One? What do you think about recent games sticking to these consoles due to the existing user base so late into the current generation?

Stirling Rank: Despite the appeal of a large user base, porting Ready or Not to these old gen platforms would have unfortunately not allowed us to bring the best possible experience to everyone.

Ready or Not has consistently received updates and new content, similar to other live-service titles. Where do you see this genre in a few years, especially with so many publishers trying to jump in today?

Stirling Rank: It’s pretty hard to speak for other game developers so we can only speak for ourselves on the matter. Void Interactive is committed to continuing to support Ready or Not, both in terms of content and performance.

Ready or Not does not implement popular monetization schemes like Battle Passes or excessive skins like other games in the genre. What are your thoughts on games sacrificing their themes for over-the-top outfits and collaborations? Do you see something similar ever happening with Ready or Not in the future?

Stirling Rank: I hate what has happened to “realistic” shooters in the modern era with every fibre of my being. The furthest we went was adding the “Pink Bitch” G3A3 skin to our PvP as a gag in 2020. However, we removed that shortly after canceling the old PvP. Wacky skins and other things that thematically don’t fit are simply out of the question. Collaborations and Easter eggs are great if they fit the style, in my opinion.

Talking with Stirling Rank made one thing clear: Ready or Not isn’t just another tactical shooter trying to follow trends. Void Interactive knows exactly what kind of game it wants to be.

The focus isn’t on flashy skins or chasing mainstream appeal, it’s about realism, tension, and staying true to the experience that drew players in from the start.

It’s also nice to see how the team handles its growth. Instead of rushing out updates or chasing hype cycles, they’re planning years ahead, with DLC3 already lined up for 2026. That level of commitment shows a studio that isn’t slowing down anytime soon.

And while PvP might not be around the corner, the hints about new missions and deeper storylines suggest that Ready or Not still has a lot left to show.

Thanks to Stirling Rank and the team at Void Interactive for taking the time to chat with us. It’s always great to see a developer this grounded in its vision and still hungry to push things further.

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