PS5 Pro To Receive FSR 4 Support With Next Evolution of PSSR, Says Lead Dev

Expert Verified By

PS5 Pro Will Receive Custom Version of FSR 4 In 2026!

Story Highlight
  • FSR 4 has been dubbed superior to DLSS 3 and PSSR.
  • Lead PS5 Pro architect Mark Cerny has also acknowledged FSR 4 looks better and states it will be implemented across the console next year.
  • Both Sony and AMD worked closely on the new upscaling, achieving exceptional results.

FSR 4 has been a much-welcome addition to AMD’s PC gaming offerings this year. Built on the foundations of machine learning, the new upscaling technology surpasses both DLSS 3 and PSSR.

This was surprising, especially considering PlayStation’s intentions to position PSSR as the biggest selling point of the PS5 Pro. Following some disappointment over the PS5 Pro’s in-house upscaler, Sony has finally shared an update. As per the console’s lead architect, the PS5 Pro will receive FSR 4 support next year.

Why it matters: AMD previously confirmed that FSR 4’s solid results were made possible due to a collaboration with Sony. It makes sense, then, that PlayStation will also benefit from these results.

Speaking to Digital Foundry, Mark Cerny revealed that PlayStation is currently working with developers to implement PSSR across as many games as possible.

However, the gaming giant is already planning more exciting things for 2026. The next year will see the PS5 Pro receiving something “very similar to FSR 4’s upscaler,” marking what he calls “the next evolution of PSSR.”

Mark Cerny also praised AMD and Sony’s work on FSR 4, acknowledging that it produces better-looking images than PSSR’s current version. One may wonder, then, why the PS5 Pro launched without FSR 4 support. As per the lead architect, this decision was made due to time constraints.

Our target is to have something very similar to FSR 4’s upscaler on PS5 Pro for 2026.

-Mark Cerny

PS5 Pro New Featured
PlayStation’s Latest Console Costs A Hefty $700

AMD and Sony’s efforts will likely result in developers quickly implementing the new technologies in their games. This news comes at the perfect time, with ambitious titles like Death Stranding 2 and GTA 6 promising to push visual boundaries in the coming years.

What are your thoughts on Mark Cerny’s statement? Let’s discuss this in the comments and on the Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

New Leaked Document Suggests Assassin’s Creed Games Generate Nearly €100 Million From Microtransactions

Ubisoft's leaked internal documents show that the company potentially earns nearly €100 million from microtransactions in Assassin's Creed.

Prototype 3 With Alex Mercer As The Protagonist Is Rumored To Be In Active Development at Activision

A new rumor suggests that Activision is working on Prototype 3, which is in active development with Alex Mercer as the protagonist.

Resident Evil Code: Veronica Remake Reportedly Targeting Q1 2027 Release

Resident Evil Code Veronica Remake is expected to be released in Q1 2027 as part of Capcom's celebration for the series's 30th anniversary.

Xbox May Hold Another Developer Direct Later This Year, Claims Insider

A credible insider says that Xbox could host yet another Developer Direct event later in the year because of its big portfolio.

Call of Duty Studio Sledgehammer Games Is Working On An Unannounced Action RPG

Ben Wanat, an ex-creative director at Sledgehammer Games, was reportedly working on an unannounced action RPG before leaving the studio.