- A recompilation tool to allow native PC ports of PlayStation 2 games is in development by Joaquín Lucas Nieto (njoacodev).
- The C++ tool will allow developers to reverse engineer and recompile PS2 titles to bring them natively to PCs.
- The project’s development has been paused for the next few months, so we won’t hear anything about it for a while.
It has become harder and harder to preserve and enjoy the classic PlayStation and Xbox franchises over the years. So, many preservation attempts have been made to bring these games to modern PCs through emulation and the like.
Now, a new recompilation tool is in the works that might soon enable developers to create native PC ports of a vast plethora of PlayStation 2 titles. So, unlike an emulator like PCSx2, we might get native PC ports of fan-favorite PS2 classics.
Why it matters: The ambitious recompilation tool might enable developers to easily create native ports of PS2 games in the future, allowing for titles like the original Killzone and Jak and Daxter to run on PC effectively.
Navigating on Github I found a cool project (still in early stages) that's building a tool that'll allow the creation of PC versions of PS2 games, similar to the Nintendo 64 and Xbox 360 recompilations
— Vinícius Medeiros (@vinimedeiros.bsky.social) 2025-04-05T19:41:15.685Z
PSRetrox is in development by Joaquín Lucas Nieto (njoacodev) on GitHub. It will allow developers to reverse engineer PS2 games and recompile them as native PC ports, similar to recompilers for other consoles like N64Recomp and Xbox 360’s XenonRecomp.
PSRetrox is a C++ application designed to reverse engineer PlayStation 2 games. The primary goal of this project is to extract and process game files, enabling native PC ports of PS2 games.
The C++ recompilation tool will come with ‘built-in tools for decompiling and decoding game assets,’ such as audio, 3D models, source code, etc.
Currently, PSRetrox is only 8% finished, and it is supposedly being developed to recompile Crash Twinsanity for now. So, it’s uncertain whether the tool will be used for other PS2 titles.

Additionally, the developer has recently announced that the project is paused for the next few months. We’ll likely not hear anything about PSRetrox until later this year, so it is best to be cautiously optimistic, given all these caveats.
Do you think bringing native ports of PlayStation 2 games to PC will be possible using the recompilation tool? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
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Shameer Sarfaraz has previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, he loves to devoutly keep up with the latest gaming and entertainment industries. He has a Bachelor’s Degree in Computer Science and years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.