Monster Hunter Stories Clearly Inspired By Pokémon

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Monster Hunter Stories, inspired by Pokémon, offers a refreshing blend of narrative depth and strategic turn-based combat experience.

Story Highlights
  • Pokémon’s creature-collecting gameplay has inspired games like Monster Hunter Stories and its sequel, blending narrative depth with strategic monster battles.
  • Both Monster Hunter Stories and Pokémon focus on discovering, hatching, and bonding with creatures.
  • Monster Hunter Stories integrates Pokémon’s elemental affinity system with its own distinct gameplay.

Pokémon has profoundly impacted the gaming industry since its debut in 1996. Many games today include elements of Pokémon’s gameplay, especially the creature-collecting aspect. This isn’t bad because Pokémon created a fun and satisfying gameplay loop that other games would be smart to follow.

Monster Hunter Stories and its sequel, Monster Hunter Stories 2: Wings of Ruin, are good examples of games inspired by Pokémon. Originating in 2004, the franchise challenges players to hunt and defeat monsters strategically. These games showcase their Pokémon influences, offering a similar experience of capturing and hunting creatures.

Gameplay Mechanics And Creature Interaction

In both Monster Hunter Stories and Pokémon, the gameplay revolves around discovering, hatching, and forming bonds with creatures. The Monster Hunter Stories series gameplay revolves around discovering and hatching monster eggs through dedicated Stables.

Monster eggs
Hatching monster egg

Once hatched, these monsters become the player’s “Monsties,” signifying a special bond and distinguishing them from ordinary creatures. Each Monstie can participate in combat, with some even serving as mounts.

This aspect of Monster Hunter Stories draws inspiration from the Pokémon series, where players similarly collect and train various Pokémon they encounter, each possessing specific types and moves that influence strategic gameplay.

Similar to Pokémon, battles in Monster Hunter Stories are turn-based. Players can command their Monsties to perform various actions, including attacks, skills, and special moves. In battle, both the player character and the Monstie participate. The player can use weapons and items, while the Monstie uses its own abilities.

Creature Abilities, Exploration, And Strategic Combat

Each Monstie has unique abilities and elemental affinities in Monster Hunter Stories, much like Pokémon, which have different types and moves. Players must strategize based on these traits to win battles.

Monster Hunter Stories Inspired By Pokémon
Thunderlord Zinogre – (Image Credit by Monster Hunter Stories 2)

Both games feature exploration elements where creatures can assist in navigating the world and accessing new areas. Some Monsties can be ridden, allowing players to explore the world more effectively.

These mounts can also help players access new areas or solve puzzles, similar to how certain Pokémon can use HM moves to interact with the environment.

Furthermore, players undertake various quests that often involve battling wild monsters or other riders. These encounters are reminiscent of wild Pokémon battles and trainer battles in Pokémon games.

The turn-based combat systems in both games require strategic planning based on the abilities and types of the creatures. Building strong bonds with creatures and effectively training them in both games are essential for overcoming challenges and progressing.

Creature Elemental Affinities

Monster Hunter Stories Inspired By Pokémon
Hellblade Glavenus – (Image Credit by Monster Hunter Stories 2)

Furthermore, in the Monster Hunter Stories series, the elemental affinity system for Monsties is an important aspect of gameplay, similar to how it works in Pokémon. Each Monstie’s elemental affinity influences its strengths and weaknesses in battle. For instance, a Fire-affinity Monstie is strong against Ice but weak against Water.

In Pokémon, each Pokémon comes with a predetermined elemental type (such as Fire, Water, Grass), which cannot be changed. In contrast, Monster Hunter Stories allows players to modify their Monsties’ elemental affinities and color through the Rite of Channeling.

Despite the difference in how affinities are assigned or changed, both systems fundamentally work the same way: elemental affinities determine combat effectiveness by establishing strengths and weaknesses against other elements.

Monster Hunter Stories Inspired By Pokémon
Boltreaver Astalos – (Image Credit by Monster Hunter Stories 2)

Therefore, It’s not bad that Monster Hunter Stories takes inspiration from Pokémon. This gameplay style is popular and fun for many players. By using Pokémon’s successful formula and adding its own unique twists, Monster Hunter Stories creates a fresh and enjoyable experience.

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