- Ghost of Yotei will feature the Yotei Six as key targets for Atsu to hunt down.
- Sucker Punch states that it will not allow players to kill the targets while disregarding the narrative structure.
- This approach differs significantly from Assassin’s Creed Shadows’ story, which lets players kill important targets in any order.
Ghost of Yotei received a slew of new details following PlayStation’s latest gameplay presentation. Story-related details were also shared by Sucker Punch, reiterating the revenge-focused narrative of Atsu.
Although the game is focused on six specific targets dubbed the Yotei Six, a target-based approach similar to Assassin’s Creed Shadows, Sucker Punch says that the game will follow a set narrative structure as Atsu hunts the Yotei Six.
Why it matters: The story ended up being one of the weaker parts of Assassin’s Creed Shadows, and one key reason was Ubisoft’s decision to rely on open-ended design throughout the game.
Discussing the story of Ghost of Yotei, director Jason Connell spoke to VGC regarding the role of the Yotei Six. He pointed out that Sucker Punch does not intend to let players kill the six targets based on their preferences.
Instead, the game will follow a story that has a clear beginning, middle, and end, revolving around these enemies. According to the team, the story is vital to the overall experience.
By no means are we going to let you kill all six with no story structure.
-Jason Connell
This is quite interesting since Assassin’s Creed Shadows took the opposite approach, giving each target short stories that vaguely connected to the larger narrative.
However, this approach led to Assassin’s Creed Shadows’ story feeling disjointed and less fleshed out than past entries. Sucker Punch seems to have steered clear of this pitfall when designing the Yotei Six.
This is good news since fans shared concerns about Ghost of Yotei’s plot and overarching story once they learned about the Yotei Six. These concerns primarily stemmed from Ubisoft’s approach a few months prior, as Ghost of Tsushima also drew cues from the French publisher’s open-world structure.
What do you think about the story of Ghost of Yotei so far? Are you intrigued by Atsu’s quest for revenge after the recent marketing? Let’s discuss in the comments and on the Tech4Gamers Forums.
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[News Reporter]
Avinash is currently pursuing a Business degree in Australia. For more than three years, he has been working as a gaming journalist, utilizing his writing skills and love for gaming to report on the latest updates in the industry. Avinash loves to play action games like Devil May Cry and has also been mentioned on highly regarded websites, such as IGN, GamesRadar, GameRant, Dualshockers, CBR, and Gamespot.