Ghost of Yotei To Follow Proper Story Structure Unlike AC Shadows

Expert Verified By

Won't Follow Ubisoft's Open-Ended Target-Based Structure!

Story Highlight
  • Ghost of Yotei will feature the Yotei Six as key targets for Atsu to hunt down.
  • Sucker Punch states that it will not allow players to kill the targets while disregarding the narrative structure.
  • This approach differs significantly from Assassin’s Creed Shadows’ story, which lets players kill important targets in any order.

Ghost of Yotei received a slew of new details following PlayStation’s latest gameplay presentation. Story-related details were also shared by Sucker Punch, reiterating the revenge-focused narrative of Atsu.

Although the game is focused on six specific targets dubbed the Yotei Six, a target-based approach similar to Assassin’s Creed Shadows, Sucker Punch says that the game will follow a set narrative structure as Atsu hunts the Yotei Six.

Why it matters: The story ended up being one of the weaker parts of Assassin’s Creed Shadows, and one key reason was Ubisoft’s decision to rely on open-ended design throughout the game.

ghost of yotei female lead
Ghost of Yotei Launches Very Soon

Discussing the story of Ghost of Yotei, director Jason Connell spoke to VGC regarding the role of the Yotei Six. He pointed out that Sucker Punch does not intend to let players kill the six targets based on their preferences.

Instead, the game will follow a story that has a clear beginning, middle, and end, revolving around these enemies. According to the team, the story is vital to the overall experience.

By no means are we going to let you kill all six with no story structure.

-Jason Connell

This is quite interesting since Assassin’s Creed Shadows took the opposite approach, giving each target short stories that vaguely connected to the larger narrative.

However, this approach led to Assassin’s Creed Shadows’ story feeling disjointed and less fleshed out than past entries. Sucker Punch seems to have steered clear of this pitfall when designing the Yotei Six.

Assassin's Creed Shadows
Assassin’s Creed Shadows And Ghost of Yotei Comparisons Were Inevitable

This is good news since fans shared concerns about Ghost of Yotei’s plot and overarching story once they learned about the Yotei Six. These concerns primarily stemmed from Ubisoft’s approach a few months prior, as Ghost of Tsushima also drew cues from the French publisher’s open-world structure. 

What do you think about the story of Ghost of Yotei so far? Are you intrigued by Atsu’s quest for revenge after the recent marketing? Let’s discuss in the comments and on the Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Highguard Devs Say They Didn’t Expect the Hate: “We Made a Game You Couldn’t Find Anywhere Else”

Highguard developers say that they didn't expect the hate for the game and made something that "couldn't be find anywhere else."

Sony Patent Teases Adaptive Touch Controller With No Physical Buttons For PS6

A new Sony patent reveals a buttonless controller that works with virtual adaptive buttons that change based on how the user holds it.

CD Projekt Shares Climb Amid Reports of Imminent The Witcher 3 New DLC

CDPR shares have climbed based on the hype of the potential The Witcher 3 DLC, expected to launch before GTA 6.

Resident Evil Requiem Will Feature About 100 Different Zombie Personalities, Each With Their Own Unique Traits

Resident Evil Requiem director says the game features about 100 different zombie personalities, and they'll retain memories from past lives.

More Than 50% Of Developers Now Consider Generative AI Negative For The Industry, Up 22% From Last Year

As per GDC's 2026 report, 52% of game developers are against the use of generative AI in any shape or form during production.