Enhanced PSSR Officially Rolls Out for PS5 Pro, Debuting First With Resident Evil Requiem

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The Enhanced PSSR Is Coming To More Titles In March!

Story Highlight
  • Enhanced PSSR has finally launched for the PS5 Pro, debuting with Resident Evil Requiem.
  • A system update next month will enable it for all titles that support the original PSSR.
  • Sony and AMD worked on FSR 4 for 6 months, refining it into Enhanced PSSR, as part of Project Amethyst.

Aside from ranking the best mainline game from the series in over 20 years, Resident Evil Requiem is also a technical masterpiece that shines across all consoles. Specifically on the PS5 Pro, the game runs and looks flawless.

Such a great performance was made possible by the enhanced version of PSSR, which debuted today with Resident Evil Requiem and will be available for more titles next month.

Why it matters: The older PSSR version was underwhelming and failed to become the selling point for the PS5 Pro. With this new update, the PS5 Pro could finally be redeemed, helping extend its lifecycle.

As part of Project Amethyst, a joint collaboration with AMD, PlayStation has released the next iteration of its upscaling technology, exclusive to the PS5 Pro, now referred to as ‘Enhanced PSSR.’

On a new PlayStation Blog, Masaru Ijuin from Capcom briefly discussed this new tech and how it has helped Resident Evil Requiem look so good on the PS5 Pro.

The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities, which are traditionally difficult to upscale because of their intricacy. 

The developer further talked about how intricate the game’s details were, from each hair strand and beard being rendered as a single polygon and moving in motion as light passes through. The crispness of the image quality with this level of detail would be lost with the base PSSR, unlike the newer iteration.

sony pssr
New Sony patent discusses a PSSR upgrade that dynamically switches between different CNN precisions based on GPU load.

From the base FSR 4 upscaler, Sony had worked 6 months refining the technology to prepare it for the PS5 Pro as the Enhanced PSSR. While the upscaler is exclusive to Resident Evil Requiem just for now, a system-wide update in March will make it accessible to other titles that support the original PSSR.

This is why Resident Evil Requiem also ran well on the PS5 Pro, maybe even too well. Now, with more titles supporting the new tech, it’ll be surprising to see how big a jump this mid-gen refresh console gets. GTA 6 will be the ultimate test for Enhanced PSSR when it launches later this year.

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