Dying Light Director Takes A Dig At AC Shadows, Says It Feels Like Doing Chores

Expert Verified By

He Says Fun Gameplay And Story Are Worth More!

Story Highlight
  • Dying Light director thinks open-worlds like Assassin’s Creed Shadows get boring quickly.
  • Instead of bloated open-worlds, studios should focus more on fun gameplay elements.
  • He praised Alan Wake 2 and Control for providing a fun 15 to 16-hour experience. 

Assassin’s Creed: Shadows was the title that was supposed to address multiple issues at Ubisoft, including its bloated open-world issues. However, while the game improves on it, it still reaches a point where you start to strain. 

That is exactly what Dying Light: The Beast director has stated about Assassin’s Creed Shadows. He says that if he starts playing the title, he knows he will never finish it, because it becomes too much too soon

Why it matters: One of the primary complaints about Assassin’s Creed and Ubisoft games has been that the open world is often considered boring and lacks a proper structure. This has been carried over to Shadows as well. 

Dying Light director calls out Assassin’s Creed Shadows for a bloated open-world.

Speaking with GamesRadar, Dying Light franchise director Tymon Smektala explained why their upcoming entry is only 20 hours long. He said if the games are too long, like Assassin’s Creed Shadows, it feels like you’re doing chores. 

Finishing it (Shadows) basically at some point starts feeling like a chore. I don’t want to pay additionally for a chore, right?

– Tymon Smektala

While you do get a nice return on investment, you aren’t going to see most parts of those absolutely massive games. Therefore, ultimately, what matters is the experience, and with The Beast‘s shorter time, you get a much better experience.

Assassin's Creed Shadows
Ubisoft attempted to address the issues with Shadows, but many of them remain unresolved.

He further praised titles like Alan Wake 2 and Control that provide a decent-sized 15-hour gameplay but provide you value with their outstanding stories, fun mechanics, and that, according to Smektala, is worth more than huge open-worlds. 

This is what Techland is doing with Dying Light: The Beast as well. They want to replicate a fun experience without a bloated open-world, and that has always been the studio’s priority, even with its older titles. 

What are your thoughts on the Dying Light director calling out Assassin’s Creed Shadows? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Ubisoft Still Wants Dual Protagonists In Future Assassin’s Creed Games Despite Shadows’ Backlash

Assassin's Creed Shadows associate game director claims Ubisoft plans to do dual protagonists in future titles if the narrative calls for it.

Ubisoft Market Value Has Fallen Below $1 Billion, Its Lowest Since 2012

Ubisoft's market cap has fallen below $1 billion for the first time since 2012 amid low game sales and underwhelming launches in recent years.

Assassin’s Creed Shadows Unplayable On Switch 2 As Players Suffer Repeated Crashes

Assassin's Creed Shadows is plagued by a plethora of technical issues on Switch 2, causing continuous crashes for players affected by them.

Upcoming Assassin’s Creed Games To Heavily Focus On Parkour As Director Admits Shadows Missed The Mark

Assassin's Creed Shadows associate game director Simon Lemay-Comtois claims that Shadows and other RPG-era games missed the mark with parkour.

PS5 Dominates Black Friday Week, Accounts For 62% Total Sales In The UK And 47% In The US

Sony's PS5 has taken full advantage of the Black Friday week sale, as Xbox and Nintendo had a much smaller cut in comparison.