Clair Obscur: Expedition 33 Creative Director Adds Parry In Game After Playing Sekiro

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"I Love Parrying. If Nobody Is Going To Do It, I Will"

Story Highlight
  • Clair Obscur: Expedition 33 combines turn-based and real-time combat.
  • It offers a parrying mechanic directly inspired by Sekiro’s fantastic gameplay.
  • The Creative Director believes this addition will appeal to people not fond of the typical RPG combat.

Clair Obscur: Expedition 33 debuted a stunning trailer not too long ago, and the RPG has shown plenty of promise, highlighting incredible visuals and spectacular combat.

The latter, in particular, has received plenty of attention. Clair Obscur: Expedition 33 brings the typical turn-based flavor of combat fans have to love, but Sandfall Interactive has added a parrying mechanic to keep players on their toes.

As the Creative Director describes, this system was added due to Sekiro’s influence.

Why it matters: Many fans believe Sekiro’s combat system is superior to every other game. Several other upcoming titles also aim to offer a similar experience.

YouTube video

Speaking to GamesRadar, Creative Director Guillaume Broche discussed his recent experience with the challenging world of Sekiro.

While working on Clair Obscur: Expedition 33, the Director was playing Sekiro and immediately fell in love with the parrying mechanic. He then implemented something similar in his RPG while adhering to turn-based combat.

The Creative Director explained that this system would make the combat more engaging for those not fans of typical RPG brawls. In particular, he saw an opportunity for this implementation due to the lack of parrying in modern RPGs.

If nobody is going to do it, I will do it.

Guillaume Broche

Clair Obscur: Expedition 33
Combat In The Upcoming RPG Can Be Quite Intense

Ultimately, this led to a system where players can parry in real time and use free aiming. Combining these mechanics with the existing turn-based battles added an extra flair to the experience, which has already caught everyone’s eye in the promotional material.

What are your thoughts on the Director’s approach? Let us know in the comments, and join the discussion on the Tech4Gamers Forums.

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