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Cinder City Interview – What to Expect?

BigFire Games CEO James Bae shares new details on Cinder City, from PvE focus and melee combat to UE5 performance and the planned 2026 launch.

Cinder City Interview – What to Expect?

BigFire Games CEO James Bae shares new details on Cinder City, from PvE focus and melee combat to UE5 performance and the planned 2026 launch.

Time Takers Interview – Unique Time-Based Gameplay And 2026 Launch

Mistil Games CEO YongMin Jo discusses Time Takers’ unique time-based gameplay, fair F2P model, and 2026 release plans in our exclusive interview.

Everwind Interview – Aiming To Deliver More Than Just Building

We spoke with Everwind’s CEO about combat, airships, sky islands, PvP, and even capybaras. Here’s what makes this survival game stand out.

Gothic 1 Remake Interview: THQ Nordic on Challenges, Feedback, and What’s Next

In this interview, we discussed the switch to Unreal Engine 5, Gothic 2 Remake plans, and balancing modern design with Gothic's classic feel.

Fragpunk Interview – Bad Guitar Addresses Monetization Issues And Long-Term Goals

We spoke with Xin Chang, Creative Director and Producer at Bad Guitar Studio, to learn more about Fragpunk's post-launch progress.

Dragonkin: The Banished Interview – Small Team, Big Vision

To find out what makes Dragonkin: The Banished special, we spoke with Jean-Georges Levieux, the production director at the game's studio.

Soulframe Interview – Making a Co-op Fantasy RPG the Digital Extremes Way

We recently got the chance to speak with Sarah Asselin, Senior Community Manager at Digital Extremes, about the current state of Soulframe.

Chernobylite 2 Interview – The Farm 51 Talks New Features, Class System, and More

We spoke with The Farm 51's Barbara Szymańska about Chernobylite 2 and the studio's vision for the sequel.

Dave The Diver Interview – The Game’s Success, Future, and Secrets

We talked to a developer from MINTROCKET to learn more about how Dave the Diver was made, its creative choices, and what's coming next.

Kingdome Come Deliverance 2 Interview – Warhorse Studios on Mod Support, Upcoming Patch, and What’s Next

To dive deeper into the studio’s vision and what’s next, we talked to Tobias Stolz-Zwilling, Global PR Manager at Warhorse Studios.

Ruckus Games Interview – A Closer Look At Their Genre-Defying Multiplayer Project

We recently spoke with Ruckus Games about their new multiplayer co-op project and the vision driving their studio.

Activate Gaming Interview: Where Gaming Gets Physical

In this interview, we explore Activate Gaming's mix of gaming and physical activity and the future of interactive gaming experiences.