An Unannounced Blade Runner Game Has Now Been Cancelled At Supermassive Games

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Was A Character Focused, Cinematic, Action-Adventure Title!

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  • Supermassive Games has canceled a third-person action Blade Runner game set in 2065.
  • Blade Runner: Time to Live featured stealth and investigation elements, with a campaign lasting around 10-12 hours.
  • Reports indicate that the IP owner was responsible for the cancellation of the title.

The last few years have seen an unusually high number of video games get canceled mid-development. Adding to this title in a Blade Runner game that was reported to be in development at Supermassive Games.

Blade Runner: Time to Live was intended to be a third-person action-adventure game that would last approximately 10 to 12 hours. 

Why it matters: Blade Runner is arguably one of the well-known sci-fi IPs with great potential to be transitioned into an AAA video game.

blade runner game cancelled
Third-Person Blade Runner Title Cancelled At Supermassive Games || Source: X

Blade Runner: Time to Live would have taken place in 2065 and was said to be a character-focused, cinematic, action-adventure game featuring a vintage Nexus 6 model as the protagonist, named So-Lange, who would be living well beyond his lifespan.

The documents containing information on the game revealed this:

Compelling story blending the philosophical themes of Blade Runner with kinetic action-adventure gameplay

The story would follow So-Lange finding his way outside of New Zurich 2065 after being left for dead following a mission.

Regarding gameplay, Blade Runner: Time to Live was divided into four segments: stealth, combat, exploration, investigation, and dramatic character interaction. The game would feature multiple skills and focus heavily on investigative themes, utilizing past memories.

cyberpunk tokyo
Blade Runner: Time To Live Looks To Be Heavily Influenced By Cyberpunk 2077

Pre-production for the title began in September 2024, with the team that previously worked on 2022’s The Quarry. Pre-production was originally scheduled to conclude in March 2025, with prototyping planned for later this year, in September 2025.

The final product was scheduled for a 2027 release and would’ve been a cross-gen release for current and next-gen PlayStation and Xbox consoles. A budget of $45 million was allocated for the development, excluding post-production and testing costs.

According to the report, Alcon Entertainment, the owner of Blade Runner IP, was the reason for the project’s cancellation. While it’s unknown exactly why, it’s unfortunate that the project was shelved, especially given how appealing it sounds from the provided details.

Would you have loved Blade Runner: Time to Live? Let us know in the comments below or at the official Tech4Gamers Forums.

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