Black Myth: Wukong Comparison Shows Major Visual Overhaul Since First Reveal

Expert Verified By

Shifted To Unreal Engine 5 Mid-Development!

Story Highlight
  • Black Myth: Wukong’s gameplay trailer was really impressive due to its striking visuals.
  • People had high expectations for the final version, but Game Science seems to have delivered an even better-looking final product.
  • Lighting, shadows, and textures are all improved in the retail copy.

While developers often promised the world in pre-release marketing, the final versions of their games seldom live up to these promises. For instance, Skull and Bones promised to be the ultimate pirate fantasy for live-service fans, but it lacked basic gameplay elements like sword fights and boarding.

However, Game Science seems to have gone a different route. The studio has received a lot of praise for its work on Black Myth: Wukong, and direct comparisons also show that the game looks quite a bit better in terms of visuals in the final version.

Why it matters: The team shifted the project from Unreal Engine 4 to 5 mid-development, showing its commitment to using the best tech for jaw-dropping visuals.

Game Science released the Black Myth: Wukong gameplay trailer four years ago, and the game finally debuted earlier this week. The trailer was impressive because the graphics look very fine and detailed.

Fans hoped to see a similar level of detail at release, but comparisons show that Game Science has upgraded the visuals for the final version. For starters, the lighting looks quite a bit better in the final build.

The way shadows bounce off objects in the latest version also produces a more realistic image compared to the flatter look of the older gameplay footage. Furthermore, textures look sharper and more detailed in the final version.

While these changes are already massive, foliage is another key area that has seen improvement in Black Myth: Wukong. All of these come together to produce a next-gen game that presents both polished gameplay and visuals.

Black Myth: Wukong
Black Myth: Wukong Shifted To Unreal Engine 5 For The Best Visuals

For this reason, audiences have pushed the Black Myth: Wukong ratings to a 10/10 on Steam. The game also seems to have sold a whopping 4.5 million units in a single day, though the current hype has likely led to additional sales.

Having peaked at more than 2 million players, Black Myth: Wukong’s success story has puzzled many people in the industry. However, seeing as how Game Science has offered a better product for its players than it initially showed, this success is hardly a mystery.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Backlash Erupts Online as EA Sells for $55 Billion to ‘Worst Possible’ Buyers

EA has now gone private with a massive $55 billion Saudi investment, and the internet hasn't been taking kindly to this deal.

A New Third-Person Lord of the Rings Game Is in Development to Rival Hogwarts Legacy

A brand-new third-person action Lord of the Rings game is now in development, reportedly competing with Hogwarts Legacy.

PlayStation Reportedly Introducing Removable Batteries With New DualSense Controller Revision

PlayStation is reportedly gearing up to introduce the third revision for its DualSense controller, and major changes are on the way.

New PS5 Slim Model Cuts Corners On Storage And The Heatsink To Maintain Price

Sony has reduced storage and decreased the size of the heatsink in the new revised PS5 Slim consoles to lower manufacturing costs.

Microsoft & Asus Allegedly Tried to Lower ROG Ally X Price After Fan Backlash — But Plans Collapsed

Microsoft and Asus were allegedly tried to aim for a lower price tag for its flagship ROG Ally X handheld during Gamescom, but plans failed.