- Black Myth: Wukong has a lot of bosses while being linear in nature.
- This basically makes it a boss rush game, which some people are not fond of.
- However, I have found this approach interesting and a plus point since the game is full of non-stop action.
Black Myth: Wukong has exceeded everyone’s expectations on release. Even I was surprised to see it crossing 2 million concurrent players, breaking Steam records, and selling 10 million copies in three days.
The game has also been solid overall. While there were some concerns about the action RPG’s linear nature, my experience has been very different. In my opinion, the boss-rush approach works quite well.
Since the bosses are so well made, the fact that Game Science has basically made a boss rush experience is more of a plus point.
Why it matters: Black Myth: Wukong features nearly 100 bosses and linear levels. This approach is very different from most games, but it works surprisingly well here.
Non-Stop Action
The combat system is top-tier, and I mean it. You get a skill tree and very few points at the beginning. This tests your intuition and past gaming knowledge. So, adding points to the ideal stats would make the game easier for you.
Adding more points in health and stamina is a good choice, but you can also go for a glass canon build. There are a few stances as well, which make the experience even better. Because the combat is great, using everything in your arsenal and beating the bosses can be a lot of fun.
Of course, it might get a little boring if you prefer exploration over fighting bosses. However, the bosses aren’t that hard, so you don’t have to worry about the difficulty either.
I am well aware some bosses can take a lot of time to beat. Still, the challenge pales in comparison to the difficulty of FromSoftware games. This is why I don’t mind the boss-rush approach.
You can have a blast with the combat and experiment with different strategies due to the sheer number of bosses in the game.
The Bosses Are Fun To Fight
I have played the game for well over 20 hours, and so far, most of the bosses have been fun to fight. Some bosses in the game are surely annoying, and Non-able is one such example.
Ignoring the few annoying outliers, Black Myth: Wukong’s enemies are a joy to face. Sure, some battles are harder than others, and I’ve seen many players complaining about Wandering Wight, but most fights are fairly easy.
What I liked the most about the bosses was just how different each one could be. At one point, I was fighting a nimble flying dragon, while at another point, I found myself facing a massive beetle alongside a giant rat companion, making for a thrilling boss battle.
Despite the sheer quantity of boss battles, Game Science rarely sacrifices the quality. Each major enemy looks unique and brings new moves to the table. Because the game does not have much downtime between each major encounter, I was able to appreciate these qualities more than I would have otherwise.
So Many Secret Bosses
While Black Myth: Wukong is inherently linear in nature, it has a plethora of secrets to explore. The secret fights surprised me a lot since the developers have managed to pack in so much content, with boss fights showing up when you least expect them.
The first major secret boss you can find in chapter one is actually an amazing find. Ringing three bells will take you to a different place with a lot of chests as a reward. Right ahead, Elder Jinchi will be waiting for you.
However, if you didn’t have a good time with the Wandering Wight boss fight, then you are in for more bullying. There is another major hidden boss that can’t be unlocked until you get a certain item from Chapter 2.
Moreover, the secret boss fights are just as great as the main encounters, and I recommend everyone try to find as many of them as possible.
Perhaps the open-world fatigue has finally kicked in for me, but it was genuinely refreshing to play Black Myth: Wukong. The boss-rush concept works incredibly well here, and the fact that there is little padding between each encounter keeps the experience going at a brisk pace.
I can’t wait to see where Game Science goes from here. If the team makes another entry for this series in the future, I hope to see it flesh out the boss rush gameplay further.
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[News Editor]
Obaid is pursuing a Law degree while working as a content writer. He has worked as a gaming writer for over three years because of his passion for the medium and reporting the latest updates in the industry. Having played hundreds of games, Obaid finds himself coming back to Elden Ring, Cyberpunk 2077, and Red Dead Redemption 2, with these games being among his favorites. He has also been mentioned on highly regarded websites, such as Wccftech, Metro UK, PS Lifestyle, GamePressure, VGC, and Gamespot.