BioWare Spent 200,000 Hours Testing Dragon Age: The Veilguard On PC

Expert Verified By

BioWare Wants Best Experience For PC Players!

Story Highlight
  • Dragon Age: The Veilguard is finally launching later this year.
  • BioWare has just revealed that they spent over 200,000 hours testing the game on PC.
  • The team has spent a total of 600,000 hours testing the game for PC and consoles.

Dragon Age: The Veilguard is just two months away from its launch, and as the release date approaches, the developers are sharing more information about the RPG with the fans.

BioWare has published a new blog post about the title’s PC features. The developers have confirmed spending as much as 200,000 hours testing Dragon Age: The Veilguard on PC.

Why it matters: Recent PC ports have been far from great, so it is encouraging to see BioWare carrying out extensive testing for its upcoming RPG.

Dragon Age The Veilguard
Dragon Age The Veilguard Is Finally Launching In Two Months

BioWare released a new journal for Dragon Age: The Veilguard’s PC features, stating that the franchise started on PC, so the developers wanted to ensure that the PC is a great platform for players to play.

Regarding PC development, the studio carried out extensive testing. The team further stated that getting the PC experience right was crucial to the team.

PCs made up 40% of our platform testing effort, with over 200,000 hours of performance and compatibility testing.

-BioWare Blog

The team stated that they spent 10,000 hours dedicated to keyboard and mouse user research testing and have also worked on the native support for PS5 DualSense controllers.

If you haven’t noticed yet, the team’s testing of over 200,000 hours suggests that it spent  22 years of testing just for the PC version. In total, it appears that the developers have spent over 600,000 hours testing Dragon Age: The Veilguard.

Another exciting news is the confirmation of Ultrawide support, which also extends to cutscenes. The team has confirmed that no matter the size of your monitor, players can adjust the size of the FOV through an FOV slider in the setting.

Nonetheless, this is great news for fans. The developer has spent a massive amount of time working on testing the title for both PC and console versions to ensure the smoothest experience for everyone at release.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Epic Games Accuses Valve of “Illegal” Methods Over Steam Microtransactions and Fees

Epic Game's CEO accuess Valve, stating that the company still employs excessive commissions and pricing structures that he claims are illegal.

Bethesda Veteran Says Starfield Would’ve Been A Hit If It Was Developed By Some Other Studio

Skyrim lead says if a new, smaller studio developed Starfield, it would've been a hit, because the expectations from Bethesda were too high.

Modders Unlock Multi-Frame Generation Alongside FSR 4, Results Shown On The RX 7900

Modders have now managed to enable FSR 4 and Multi Frame Gen on the 4-year-old RX 7900 and showcased it by running Cyberpunk 2077.

Ex-Rockstar Dev Praises Crimson Desert: “I’m Impressed With The Game”

A former Rockstar developer has reacted to Crimson Desert's latest gameplay, sharing nothing but positive words for the RPG.

Resident Evil Requiem Will Be Less Scary Than RE7, But Still An Improvement Over Village

Resident Evil Requiem director Koshi Nakanishi says that Capcom has toned down the horror in the game since players found RE7 too scary.