Alan Wake 2 Gets RTX Mega Geometry Support, Boosting RTX 2000/3000 Series Performance by 10-13%

Expert Verified By

RTX Mega Geometry Frees Up Vram And Brings Visual Upgrades!

Story Highlight
  • Alan Wake 2 is the first title to support RTX Mega Geometry.
  • The newer game version sees almost 10% performance gains in the RTX 20/30 series GPU.
  • While the metrics may seem insubstantial, this feature has no drawbacks, only performance and quality upgrades.

One of the most overlooked announcements by Nvidia at the 2025 CES was RTX Mega Geometry, an overhaul to the Ray Tracing API. RTX Mega Geometry basically reorganizes the light structure for better ray-traced reflections and a huge performance boost.

The first game to get the support of the feature is Alan Wake 2. Known for being one of the most visually appealing games and unforgiving on even the higher-end GPUs, the game is the best title for Assessment.

Tested by Digital Foundry, Alan Wake 2 saw a performance upgrade of a massive 60% running on the RTX 4060.

Why It Matters: Despite transforming lighting within a video game, RTX has been quite performance-heavy on titles and has increasingly become a norm for video games. The RTX Mega Geometry aims to fortify Ray-Tracing with a much-needed performance and quality boost.

The newer version of the game running on the RTX 4060 freed almost 300MB of memory. The performance increase was 60%, although that was just due to the card’s underwhelming 8 GB VRAM.

Older GPUs, like the Turing and Ampere series, see a consistent gain. The RTX 2080Ti gets a 13% boost at 1080p native. In the DLSS quality mode, the game climbs to the upper 30FPS compared to the mid-20s before.

The RTX 3080 sees a 10% improvement at 1080p native, while DLSS quality mode helps maintain mid-40s FPS instead of dipping into the high 30s in the older version.

Spider-Man 2 RTX 5090
The RTX 5090 Can’t Maintain 60FPS@4k On Marvel’s Spider-Man 2

The latest high-end GPUs like the 4090 and 5090 saw little to no change, with around a 1% performance increase.

While these metrics may seem quite little, there is no actual tradeoff for the RTX Mega Geometry, only performance and quality upgrades.

The Vram reduction is impressive, and future titles would greatly benefit from RTX Mega Geometry’s addition.

What do you think about the RTX Mega Geometry? Do you think that this would be game changing for the RTX cards? Let us know in the comments below or head towards the official Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

PlayStation Handheld Leak Suggests GPU More Powerful Than Xbox Series S

Insider says that the upcoming PlayStation handheld has a more powerful GPU in comparison to the budget Xbox Series S.

Resident Evil Requiem’s Biggest Platform Was PS5 in Terms of Revenue Generated

The PS5 was the biggest platform for Resident Evil Requiem as it notably sold more copies on Steam, but generated more revenue on PS5.

DDR5 RAM Prices Drop Sharply Across US, Europe, and China

DDR5 ram memory prices drop sharply in China by as much as 30% due to aggressive inventory sell-offs making direct liquidation.

Crimson Desert Hits 4 Million Sales, Shows No Signs of Slowing Down

Crimson Desert now hits 4 million sales in two weeks, fueled by updates, feedback, and rising player reviews.

Stellar Blade’s Developer Has Acquired Resident Evil Creator’s New Studio, Will Publish Its Next Game

Shift Up has revealed that it has acquired Unbound, buying all shares of the new studio formed by Resident Evil creator Shinji Mikami.