Alan Wake 2 Gets RTX Mega Geometry Support, Boosting RTX 2000/3000 Series Performance by 10-13%

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RTX Mega Geometry Frees Up Vram And Brings Visual Upgrades!

Story Highlight
  • Alan Wake 2 is the first title to support RTX Mega Geometry.
  • The newer game version sees almost 10% performance gains in the RTX 20/30 series GPU.
  • While the metrics may seem insubstantial, this feature has no drawbacks, only performance and quality upgrades.

One of the most overlooked announcements by Nvidia at the 2025 CES was RTX Mega Geometry, an overhaul to the Ray Tracing API. RTX Mega Geometry basically reorganizes the light structure for better ray-traced reflections and a huge performance boost.

The first game to get the support of the feature is Alan Wake 2. Known for being one of the most visually appealing games and unforgiving on even the higher-end GPUs, the game is the best title for Assessment.

Tested by Digital Foundry, Alan Wake 2 saw a performance upgrade of a massive 60% running on the RTX 4060.

Why It Matters: Despite transforming lighting within a video game, RTX has been quite performance-heavy on titles and has increasingly become a norm for video games. The RTX Mega Geometry aims to fortify Ray-Tracing with a much-needed performance and quality boost.

The newer version of the game running on the RTX 4060 freed almost 300MB of memory. The performance increase was 60%, although that was just due to the card’s underwhelming 8 GB VRAM.

Older GPUs, like the Turing and Ampere series, see a consistent gain. The RTX 2080Ti gets a 13% boost at 1080p native. In the DLSS quality mode, the game climbs to the upper 30FPS compared to the mid-20s before.

The RTX 3080 sees a 10% improvement at 1080p native, while DLSS quality mode helps maintain mid-40s FPS instead of dipping into the high 30s in the older version.

Spider-Man 2 RTX 5090
The RTX 5090 Can’t Maintain 60FPS@4k On Marvel’s Spider-Man 2

The latest high-end GPUs like the 4090 and 5090 saw little to no change, with around a 1% performance increase.

While these metrics may seem quite little, there is no actual tradeoff for the RTX Mega Geometry, only performance and quality upgrades.

The Vram reduction is impressive, and future titles would greatly benefit from RTX Mega Geometry’s addition.

What do you think about the RTX Mega Geometry? Do you think that this would be game changing for the RTX cards? Let us know in the comments below or head towards the official Tech4Gamers Forums.

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