- Kojima Productions says that the Decima Engine is irreplaceable for them.
- It enables them to do things they couldn’t do anywhere else.
- Now, Sony is looking to expand Decima’s use to more internal studios and possibly even outsourcing it.
Death Stranding 2 is arguably one of the best-looking games ever made, even making it hard for people to tell it apart from real life. Mostly, these visuals are credited to the Decima Engine, SIE’s proprietary game engine, one of the best out there.
Even Kojima Productions thinks so. In fact, in a new interview, a studio representative thinks that what they’ve managed to achieve with the Death Stranding games just couldn’t be possible without the Decima Engine.
Why it matters: Initially created for the Horizon games, the Decima Engine has now been expanded for use outside of Guerrilla Games, and fortunately so, since such a great platform isn’t going to waste just being restricted to a single IP.

Speaking with Automaton, Kojima Productions chief technology officer Akio Sakamoto spoke in detail regarding their use of the Decima Engine. When asked for the studio’s impressions of the game engine and how it has changed over time, Akio Sakamoto responded with the following:
It has now been nearly ten years since we began using the engine. While no engine is the best choice in every scenario, Decima enables us to accomplish many things that would be difficult to achieve elsewhere.
For reference, Death Stranding 2 deploys nearly 25 million polygons, and even so, the game’s framerates are stable. This just couldn’t be possible without technical setbacks with any other engine, e.g., Unreal Engine 5.
Furthermore, the game’s visuals were based on real-life locations, and Decima did the best to recreate them. Kojima Productions had also made plenty of customizations to the engine and added new features to them, which are now incorporated into Guerilla Games’ future project(s).

The best part about Decima Engine is that it achieves this visual fidelity without requiring features like Ray Tracing or Nanite. This makes it a less bloated engine compared to Unreal Engine 5, which fans claim is inferior to Decima.
Now, more of PlayStation’s first-party studios plan on using the Decima Engine. For starters, Days Gone developers Bend Studios will be deploying this engine for their next title. Beyond, SIE is also looking to outsource Decima, which can, in the future, give strong competition to Unreal Engine.
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[Staff Writer]
Shaheer is currently pursuing a Business degree while also working as a part-time Content Writer. With his deep passion for both writing and video games, he has seamlessly transitioned into a role as a Journalist. Over the past two years, Shaheer has contributed as a freelancer to various websites and landed positions on acclaimed platforms like Gamerant. Currently, his role at Tech4gamers is as a Features Writer, but he also covers News occasionally. Shaheer’s favorite gaming franchises are Assassin’s Creed and the God of War series.
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