- Battlefield 6 was only able to have impressive destruction mechanics because it didn’t port to last-gen.
- Cancelling a PS4/Xbox One release helped raise the floor of the CPU and memory devs could use.
- The destruction in the game is so well-optimised thanks to this decision.
Battlefield 6 has been winning over the hearts of gamers ever since the launch of its beta, which was played by over 20 million players around the globe. The game has been dominating Steam charts while its competitor, Black Ops 7, is failing to break into the top 25.
One of the most praised aspects of Battlefield 6 has been its detailed destruction mechanics that borrow elements from earlier games in the series. And, according to one of the developers, this would not have been possible with a last-gen launch.
Why This Matters: The PlayStation 4 generation of consoles was one of the greatest, but DICE has made the right decision to finally leave it behind.
“Maybe the only magic trick is that we’re not on the PS4 or Xbox One any more, So we’ve kind of raised the floor of what we have.”
While talking to PC Gamer, Battlefield 6 developer Christian Buhl revealed that the one technique that allowed them to achieve the total destruction mechanic was not porting the FPS title to PlayStation 4 and Xbox One.
The developer explained that cancelling last-gen releases helped them raise the floor of the CPU speed and memory, obviously improving performance overall. Hence, one of the game’s best mechanics is that PS4 won’t be getting a novelty port of Battlefield 6.
Buhl further stated that it’s a lot of work to port to an older console, as you have to optimise everything and then test the destruction mechanic all over again. Frostbite Engine was also an essential component of this equation, with destruction being a core part of the engine’s build.
Lead producer Nika Bender also discussed destruction in the interview, stating that the team drew inspiration from Battlefield 3 and 4, and incorporated this aspect to allow fans to resonate with something.
Battlefield 6 is set to launch on Friday with 120 FPS performance and ultra-realistic destruction-based multiplayer and is expected to debut with at least 5 million sales in its first week.
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Shameer Sarfaraz has previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, he loves to devoutly keep up with the latest gaming and entertainment industries. He has a Bachelor’s Degree in Computer Science and years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.