Great Open-World Games Don’t Need To Be Huge To Impress Players, Says Dying Light Dev

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  • Dying Light: The Beast game director says that open-world games are not about scale.
  • Instead, a handcrafted and quality-focused world will be more satisfactory for players.
  • Dying Light: The Beast will do precisely that and is described as an open-world playground with tons of gameplay approaches.

Over the past decade or so, video games have been opting for bloated open-world experiences that can become boring for players over time, often involving repetitive tasks and missions. Players argue that devs should value their time and deliver much more meaningful content.

Amid this escalating issue, the Dying Light: The Beast game director has stepped forward to address this concern. According to the dev, open-world games don’t specifically need to be massive to impress players.

Why it matters: Open-world games have been prioritising quantity over quality, and for the length of those 100-hour experiences, players can instead complete multiple titles within the same period.

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Speaking to GamesRadar, Dying Light franchise director Tymon Smektala discussed how open-world games are not solely defined by their size. 

Open worlds aren’t about scale—they’re about the feeling of being there. A smaller, hand-crafted world can feel more real and satisfying

Additionally, Smektala discussed most open-world games, where, between most hubs of activity, there isn’t much going on. While developing Dying Light games, their focus was on keeping players constantly engaged, making the experience both fun and enjoyable

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Previously being a smaller project, the once-planned DLC has transformed into a full-fledged standalone experience. Dying Light: The Beast is set to offer around 40 hours of gameplay, with a focus on action and improved gunplay.

Dying Light: The Beast will feature an open-world playground where players can take multiple approaches to explore. Player freedom is one of the main focuses for the title, and it will only be about how creative players can get in the small town of Castor Woods, which is filled with surprises and opportunities, never letting players get tired, even for a minute.

What are your thoughts on Dying Light: The Beast so far? Do you agree with the dev’s take? Please let us know in the comments below or at the official Tech4Gamers Forums.

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