- MachineGames’ decision to make Indiana Jones and the Great Circle first-person initially faced criticism, but after fully playing the game, the decision paid off well.
- The first-person design sets the game apart from competitors like Uncharted and Tomb Raider, avoiding direct comparisons.
- While primarily first-person, the game strategically shifts to third-person during cinematic moments and key gameplay sequences.
Following a year of rough launches, the second half of 2024 seems to be ending on a higher note with notable releases like Stalker 2 and Indiana Jones And The Great Circle.
If you’ve been following the game since its announcement, you’d know that many people have criticized MachineGame‘s decision to go first-person for the title.
However, after playing the game, I was surprised by how well the first-person setting works so well for the game. MachineGames actually deserves an apology from many people, including me.
Why It Matters: Many had doubts about Indiana Jones fully going first-person for the game, which was uncanny considering the entire narrative around the character is based on exploration and puzzle-solving. The first-person setting really didn’t make sense for it in the beginning.
Indiana Jones Had To Set Itself Apart From Uncharted And Tomb Raider
One of the biggest reasons I could think of was that Indiana Jones was trying to be distinctive from its competition, which it clearly has succeeded at.
Uncharted and Tomb Raider games have been around for decades now, and aside from character differences and certain motivations, the premises of these games are most certainly the same. Explore ancient ruins and unravel the mysteries behind old civilizations and the relics they’ve left behind.
Indiana Jones is a third-person game that would draw many fingers toward MachineGames, implying that it’s copying Uncharted. This would be the last thing the developers needed since they are under Xbox, after all.
Fully Embrace Your Inner Captain Dynamite
Having played the game, I feel as if the developers wanted the players to fully assume the role of Doctor Jones. The game has quite a cinematic approach, and its first-person perspective makes it even more appealing and interactive.
The game’s puzzle-solving segments wouldn’t be the same if it were a third-person game. After all, there are many key details within the surroundings and elements of the game that many would’ve missed with an over-the-shoulder experience.
Indiana Jones And The Great Circle features some of the best puzzle sequences I’ve played in the game since Portal 2, and that is my personal opinion.
Whether you crawl through narrow spaces or have rats and snakes jump on your face and give you jumpscares, the game becomes immersive, as if you’re actually exploring iconic locations like the Himalayas or Vatican City.
You’ll spend a lot of time reading clues and figuring out puzzles as the real Indiana Jones would rather than pulling certain levers till the gate opens in games like Tomb Raider or Uncharted.
With respect to combat, it works just as fine with a first-person approach, too. No matter what approach you use, stealth or going brawler, the animations for takedowns and attacking with fists or Indy’s iconic whips are amazing.
The stealth parts of the game are somewhat akin to the Far Cry games, which create some unique opportunities and freedom to take down enemies, hide their bodies, or even take their disguises.
Indiana Jones And The Great Circle Still Has A Third-Person Story
Having taken a cinematic approach, the developers aimed to deliver a great story experience that would compete with Harrison Ford’s trilogy. Indiana Jones And The Great Circle features cinematics that are about the full film length.
These cinematics are in a third-person mode, and you’ll see Indy’s face more often than another faceless typical protagonist in first-person games like Far Cry.
If that isn’t enough, the game shifts between third-person modes at times, too. For instance, if you’re hanging by a ledge or a plane, moving on the side of a cliff, or walking down a bridge that is about to break any second, there are plenty of third-person sequences, and the transition between them is quite smooth, too.
Still, if you prefer a third-person camera, sooner or later, there will be mods out for that, but they might not be perfect due to the lack of animations and combat approach.
Thank you! Please share your positive feedback. 🔋
How could we improve this post? Please Help us. 😔
[News Reporter]
Shaheer is currently pursuing a Business degree while also working as a part-time Content Writer. With his deep passion for both writing and video games, he has seamlessly transitioned into a role as a Journalist. Over the past two years, Shaheer has contributed as a freelancer to various websites and landed positions on acclaimed platforms like Gamerant. Currently, his role at Tech4gamers is as a Features Writer, but he also covers News occasionally. Shaheer’s favorite gaming franchises are Assassin’s Creed and the God of War series.
Get In Touch: shaheer@tech4gamers.com