Black Myth: Wukong’s Yellowbrow Is The Worst Boss Ever

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Yellowbrow is as bad as a boss fight can get. The boss is annoying, cheap, and fails to offer any kind of challenge beyond a few repetitive gimmicks.

Story Highlight
  • Black Myth: Wukong has a lot of great bosses, but some are really worthless.
  • Yellowbrow, in particular, is the worst boss in the game, as he is super annoying.
  • The boss isn’t difficult to beat, but he relies too much on gimmicks that waste a lot of time.

Black Myth: Wukong has over 90 bosses and features linear exploration. While many say the game doesn’t consist of exploration, there are plenty of diverging paths. You can literally spend hours exploring, and that is exactly how you will find the secret bosses.

The game differs from your average Soulslike and is more like an action RPG. So, most bosses are pretty easy and beatable on the first try. However, some bosses are rather annoying and gimmicky than difficult.

Yellowbrow stands out as the pinnacle of such bosses, making him the worst enemy to fight in-game. 

Why it matters: Most bosses in Black Myth: Wukong are well-designed. This makes it even more problematic when a poorly designed battle shows up since it stands out in stark contrast to the rest of the experience.

The Extra Annoying Gold Phase

Yellowbrow Gold Phase
Yellowbrow’s Gold Phase is Extremely Annoying

As soon as the last fight starts with Yellowbrow, you will be given an opportunity to attack him. However, after just finishing one light combo, he will turn into gold and follow up with an attack that has a pretty unforgiving dodge timing. That attack can be strafed too.

So, now, whatever you do, you can’t damage the boss. You can force him out of the gold phase, but that isn’t easy either. Charge attacks and Cloud Step can help, but again, if you don’t rely on these options, you will find yourself running from the boss for a long time.

After some time has passed, Yellowbrow will cause an explosion covering the majority of the arena. After that, the gold phase will end, and no, he won’t just do it once. Running around the arena dodging the attacks while not attacking yourself and waiting for an opportunity to force him out of that phase is just poor design, in my opinion. 

The boss relies too much on gimmicks to be powerful, and that is not enjoyable. You can use certain items to make the fight easier, but you shouldn’t need items to beat a boss. While that sounds okay on paper, it happens way too much in this game. Also, if you immobilize Yellowbrow, he will turn into gold instantly.

Using A Pluck of Many can also backfire since he can turn them against you. So, the overall boss is pretty annoying, but this isn’t where the problems end.

Taking Damage During A Cutscene

yellowbrow boss
Yellowbrow Is The Worst Designed Boss In Black Myth: Wukong

I was quite happy after overcoming the gold phase. However, as soon as the boss started transitioning into his second phase, I instantly dodged, but he still caught me. Then a cutscene triggered with him beating the destined one, and all of that damage actually registered.

So, there goes one healing attempt. This doesn’t happen once but twice. I don’t even think it can be dodged, as I have tried it multiple times. Perhaps it can be dodged via the Cloud Step, but it is quite shocking that you take damage during a cutscene.

I was frustrated during this fight because there were just too many gimmicks. It didn’t take me a lot of tries, but still, I hate boss fights that are not fun.

The Third Phase Will Make You Even Angrier

Yellow brow – need help
byu/NAS0824 inBlackMythWukong

As soon as Yellowbrow enters the third phase, he will start a flurry of attacks covering half of the arena. Dodging this move is extremely hard since his swings will leave a trail behind that would do a lot of damage, and before you know it, another swing is coming. 

I did manage to dodge it a couple of times perfectly, but it is way better to use a transformation spirit for more i-frames. Even after such an attack, there isn’t an obvious opening for you to attack.

Not to mention, this boss talks a lot. Every now and then, he would start saying sentences in a very annoying voice. Everything about the enemy makes me angry, and I don’t think I’ll be changing my opinion anytime soon.

After I finally beat his arrogance out of him, Yellowbrow ran away like a coward. Who would’ve thought? In my opinion, this is the perfect example of a poorly designed boss. While the developers did an excellent job with nearly everything, this battle was not an example of Game Science’s talents.

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