- After much anticipation, Silent Hill 2 is finally releasing this October.
- The game uses Unreal Engine 5 for its impressive visuals, but it won’t be skipping 60FPS on PS5.
- According to reports, the 60FPS mode is not perfect, but it may be improved by launch.
Silent Hill is an iconic horror franchise that has been neglected for many years. Fortunately, Bloober Team and Konami are finally reviving the series in what appears to be a solid recreation of the survival horror title.
Silent Hill 2 Remake arrives this October, and it looks better than ever in the latest story trailer. Following recent previews, a 60FPS mode for this remake has also been confirmed.
Why it matters: Silent Hill 2 Remake is based on Unreal Engine 5. This engine can push consoles to their limits, and we have previously seen games running on the technology limited to 30FPS on consoles.
![Silent Hill 2 Remake](https://tech4gamers.com/wp-content/uploads/2024/03/Silent-Hill-2.jpg)
Bloober Team is trying to modernize the classic Silent Hill 2 experience with the remake, offering a faithful recreating of the atmosphere and environments.
The game’s visuals seem to be its biggest strength, with the fog receiving more attention than other elements. Fortunately, Bloober Team seems to have offered two graphical modes on consoles.
As reported by Eurogamer, the game uses dynamic resolution to achieve its 60FPS mode. However, this mode depicts various frame rate drops, though these could be patched out by October.
Bloober Team also confirmed that both modes use Unreal Engine 5’s Lumen for software-based ray tracing. This is likely why the performance mode showed various hitches in the recent previews.
![Silent Hill 2 Remake](https://tech4gamers.com/wp-content/uploads/2024/04/Silent-Hill-2-Featured.jpg)
Still, it is great to see the team offering a 60FPS mode for those who seek a smoother experience. More details on the resolution should also be available closer to launch.
Hopefully, the game won’t require render resolutions lower than 1080p. This was previously observed with the likes of Final Fantasy 16, leading to a blurry image that spoiled the whole experience.
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[News Reporter]
Bawal is an MBBS student by day and a gaming journalist by night. He has been gaming since childhood, growing fond of the creativity and innovation of the industry. His career as a gaming journalist started one year ago, and his journey has allowed him to write reviews, previews, and features for various sites. Bawal has also been cited in reputed websites such as Screenrant, PCGamesN, WCCFTech, GamesRadar, and more.