Studios Need To Have More Faith In Live Service Games, Says Dev

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Live Service Games Need Time To Become Profitable!

Story Highlight
  • While many believe live service games are unsustainable, the Warframe boss has a different opinion.
  • He says that massive publishers turn away too soon from the genre and don’t have enough faith in their titles.
  • He urges teams to stick with their work for longer.

Everyone has a different opinion on live service titles. While most publishers believe the genre is not sustainable and only works when done right, others are in favor of live-service gaming.

Not too long ago, the former Halo lead defended the genre, stating that such titles are better than single-player games. Now, the Warframe boss has also shared a similar opinion, stating that publishers move away from the genre too soon.

Why it matters: Live service gaming is still the most successful in the modern era. Over 73% of all the time spent on video games was based on this genre last year.

Live Service Games
Live Service Games Have Seen Great Success Over The Past Few Years

During a recent interview with VGC, Digital Extremes CEO Steve Sinclair talked about the genre, stating that publishers and developers should have more faith in their releases.

He discussed how big publishers abandon their games soon after a poor launch, thinking they won’t do great despite spending years on their development.

It comes out, doesn’t work and they throw it away.

-Steve Sinclair

He explained that publishers are terrified because the operating cost of live service titles is high, and they back off way too soon. This leads to many games being unable to realize their full potential.

We’ve seen this with amazing releases that I  think have massive potential.

-Steve Sinclair

Live Service
Live Service Titles Are Quite Risky For Studios Today

There is truth to Steve Sinclair’s words since various live-service titles have found success later down the line. For instance, Battlefield 2042 saw a notable resurgence after suffering from a poor release.

On the other hand, several examples also show that recovering from such a launch can be very challenging.

Nonetheless, most developers remain interested in exploring the genre. It was recently reported that 95% of developers are currently experimenting in the live service genre despite the high risk.

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