- Wobby Life has been going strong for over four years.
- The game’s unique blend of physics-based gameplay and open-world activities offers an experience unlike any other.
- Our latest interview discusses RubberBandGames’ journey supporting Wobbly Life.
Wobbly Life is every bit as bizarre as it looks. With a combination of exaggerated physics and an open-world sandbox, it presents a core gameplay loop unlike any other.
The game offers customization items to unlock, stories to complete, and quests to discover. Thanks to the addition of online co-op, there’s a lot of fun to be had with Wobbly Life’s core gameplay.
We recently discussed these elements, the game’s live-service support, and more with Thomas Dunn, the director at RubberBandGames, to learn more about the studio’s exciting four-year-long journey.
Thomas Dunn: I’ve honestly never played Gang Beasts, but I am aware of the gameplay. There wasn’t any real inspiration for the Wobbly character; it just looked and fit the part. I wanted to make a character that players could pretend was them.
Thomas Dunn: It was just a game I wanted to play. I used to play Simpsons Hit and Run, and I also liked the physics from Human Fall Flat, so Wobbly Life is quite a mixture of the two.
Thomas Dunn: Well, honestly, it’s just got bigger; we spend a lot more time on updates now than we ever have to make sure these updates are good quality for our customers, and because there is so much content already in the game, which takes longer to test.
Thomas Dunn: We have a Discord where players can submit their suggestions.
Thomas Dunn: Afraid not; this is just an estimate which has increased each year due to us wanting to add more content to the game.
Thomas Dunn: If we were offered, we might consider it.
Thomas Dunn: Not anytime soon, many years left.
Thomas Dunn: Listen to our player base. Try and ensure we are bringing a bug-free game.
Thomas Dunn: Crossplay is difficult due to how the game is networked. I cannot rule it out, but it is unlikely.
Thomas Dunn: Yes, we do plan to port Wobbly Life to more platforms. We did this roughly a year ago with PlayStation.
Wobby Life is currently on track to exit early access next year. Till then, RubberBandGames will continue to add more content to the game as it expands this bizarre yet charming open-world sandbox.
We thank the studio for taking the time to conduct this interview. To conclude, we also wish them the best of luck for Wobbly Life’s future support and other projects.
Thank you! Please share your positive feedback. 🔋
How could we improve this post? Please Help us. 😔
[News Reporter]
Avinash is currently pursuing a Business degree in Australia. For more than three years, he has been working as a gaming journalist, utilizing his writing skills and love for gaming to report on the latest updates in the industry. Avinash loves to play action games like Devil May Cry and has also been mentioned on highly regarded websites, such as IGN, GamesRadar, GameRant, Dualshockers, CBR, and Gamespot.