Starfield Developer Thinks Rockstar Is A Terrible Place To Work, Question’s Their Surprising Consistency

Expert Verified By

The Animator Says Around 3,000 People Are Working on GTA 6!

Story Highlight
  • Starfield and former Bethesda animator Jeremy Bryant stated that Rockstar sounds like a terrible place to work.
  • The developer doesn’t like thousands of developers working without communication.
  • He also questioned how 3,000 people working on GTA 6 will be able to get results.

Since the dawn of this century, Rockstar has been delivering one generational game after another, achieving both critical and commercial success. And, without a doubt, the most anticipated game in the world right now is GTA 6, which is bound to be another hit for the publisher, barring a downright disastrous launch.

Rockstar has established a reputation for delivering high-quality games with minimal faults at launch. However, some believe that the company may not be the best place to work, particularly due to the large number of developers on staff.

Why This Matters: Rockstar’s ability to deliver such well-polished titles is a secret that could help the wider industry if revealed.

In a new interview with Kiwi Talkz, Jeremy Bryant, who worked on Starfield and Skyrim for Bethesda, stated that Rockstar doesn’t sound like the best place to work and appears to be a terrible environment.

The former Bethesda animator went on to explain that almost 1,600 developers worked on Red Dead Redemption 2, while the number is likely around 3,000 for GTA 6, which is a distressing thought for him.

How do all those people communicate and form any kind of bond at work when it’s just a random thousand people. It sounds terrible.

According to Bryant, creating a video game with a thousand people in such a claustrophobic environment without communication is beyond him and sounds awful. The ex-Bethesda employee did praise Rockstar for the amount of polish the developer puts into its products.

However, Jeremy Bryant did show surprise at these results and questioned how the publisher achieves such results with so many developers. The animator also stated that Bethesda will likely not increase its headcount while developing The Elder Scrolls 6, instead sticking with its current artists.

GTA 6 Rockstar
GTA 6 is the most anticipated game of 2025.

We don’t know how Rockstar makes things work, but the success of titles like Red Dead Redemption 2 speaks for itself. With GTA 6 also reportedly being revolutionary and in development, with 80% of the publisher’s veteran staff involved, we can expect it to deliver a similar generational result.

Do you think GTA 6 will continue the Rockstar tradition of generational titles? Please share your thoughts in the comments below or visit the Tech4Gamers forum for further discussion.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Battlefield 6 Review Roundup – First-Person Shooter Greatness Achieved Once Again

Battlefield 6 reviewers are praising the game for its solid gameplay and multiplayer, which may be the best the series has to offer so far.

Xbox Co-Founder Says Game Pass Price Increase Is A Betrayal To Fans

Xbox co-founder says Microsoft has betrayed trust by increasing Game Pass price, and it now favors greed over gaming.

Activision Says Almost 98.8% Of Black Ops 7 Beta Matches Are Free Of Cheaters

Activision's anti-cheat system has removed most of the...

Silent Hill f Producer Says Industry Won’t Evolve If Big Companies With Money Don’t Take Risks

Reflecting on the gaming industry's current state, Silent Hill f producer says that we will stagnate unless big companies take risks.

Clair Obscur Director Says ‘AAA Budget’ Would’ve Made The Game Worse

Clair Obscur director says that having a AAA budget would've ruined the game, as then they would have to artificially flesh it out.