Sony’s First-Party Titles on PC and Xbox Have Brought in $4.2 Billion Over The Last 4 Years

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Exclusivity Doesn't Seem Viable Anymore!

Story Highlight
  • Sony’s multiplatform pursuit has proven to be really successful for them.
  • They’ve made nearly $4.2 billion by releasing games on Xbox and PC over the last 4 years.
  • Expect continued multiplatform push and Day One release for live-service release across all platforms.

The era of exclusivity has finally come to an end, as most games are now multiplatform, and Sony has also joined this trend. They started porting first-party titles to PC a few years ago and to Xbox more recently.

This strategy has been incredibly successful for them, bringing in a whopping $4.2 billion over the past 4 years.

Why it matters: Exclusivity isn’t viable anymore in this era, and publishers pursuing it only bring themselves harm. Hence, Sony’s adoption of this path was the righteous move as evidenced by this massive revenue from publishing games.

first party playstation games other platform
PlayStation First-Party Games Revenue On Other Platforms

Combining all revenues from Q1 2022 till the recent Q3 2025 earnings from games released on PC and Xbox (Thanks, Tweaktown), we find that they’ve made nearly $4.227 billion from publishing games on third-party platforms.

It is notable to mention that Sony does consider published titles like Helldivers 2, which is owned by Arrowhead Studios, a first-party game. The same is the case with MLB The Show games.

This is a considerable amount of money, and it’s safe to say that Sony will stick with this strategy moving forward. Better yet, they only release single-player games on PC nearly a year or two after their initial release on PlayStation, creating a timed exclusive window, a win-win for both PC and PlayStation users.

Ghost of Yotei
Expect A 6 Month Release Window Going Forward

On Xbox, however, they only release live-service games like Helldivers 2. Going forward, all live-service games from Team Blue will be multiplatform releases as well, that too on Day One.

Xbox doesn’t implement this strategy, however, as they launch all titles across PC, Xbox, and PlayStation, even aiming for a consistent Day One release on the rival platform now.

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