- Moore’s Law Is Dead has clarified that PS6 will not reach RTX 5090’s gaming performance levels.
- His previous remarks only mentioned exceedingly rare cases where PS6 may rival RTX 5090 in ray tracing.
- Orion is overall weaker in rasterization, so PS6 would be around the RTX 5080 levels in ray tracing comparisons.
Many rumors have suggested that the PS6 is focusing on affordability and mass appeal instead of raw power. However, exaggerated hearsay still spread around claiming Sony’s next-gen console would reach RTX 5090 performance levels.
Now, notable industry insider and avid PS6 leaker Moore’s Law is Dead clarifies that PS6 would only rival the RTX 5090 in very specific edge use cases. It stands no chance when compared against the RTX 5090’s overall gaming performance.
Why it matters: While the leaked PS6 specifications point towards a powerful console, rumors about it rivaling RTX 5090 are highly exaggerated. PS6 will feature 3 times the rasterization and 6 to 12 times the ray tracing of the base PS5.
In a new video going over the recent PS6 rumors, Moore’s Law is Dead debunks the media’s exaggeration of his prior claims. AMD’s custom SoC, Orion, is much weaker in rasterization compared to the RTX 5090.
that does not at all mean that we think the PS6 will hit 5090 performance. We said ray tracing, not overall. Orion is overall weaker in raster, much weaker.
For context, Orion, with the RDNA 5 GPU, can roughly perform about 4 to 8 times faster than the PS5 when FSR4 is factored in. Overall, PS6’s ray-tracing capabilities would hover around the RTX 5080 performance levels, rivaling the GPU in low ray-traced cases.
outside of edge case scenarios, no this will be closer to like a 5080 or something most of the time.
The leak specs reveal that PS6 will boast a Zen 6 CPU and up to 40GB GDDR7, delivering 34–40 TFLOPs. It is expected to hit true 4K/60 FPS in Quality Mode and 4K/120 FPS in Performance Mode for most titles.
The leaker claims PS6 is expected to come out in fall 2027. It would likely cost $550 to $700 without the disk drive if it were to launch today, an $80 price increase over the PS5.
The PS6 portable would cost $400 to $500 under the same estimates. However, rumors suggest that the handheld won’t hold back the main console despite the massive hardware differences between them.
Do you think the PS6 can stand against some of the top-tier flagship GPUs in ray tracing? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
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Shameer Sarfaraz has previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, he loves to devoutly keep up with the latest gaming and entertainment industries. He has a Bachelor’s Degree in Computer Science and years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.