- Sony has published a new patent that wants to introduce haptic feedback in PlayStation controllers with movable weights.
- The patent argues that this form of haptic feedback is cheaper and can provide more accurate and immersive haptic sensations.
- The movable weights can make the haptic vibrations move naturally through the controller, such as when a player swings a sword.
Sony has established itself as a strong competitor in innovative tech, but this new finding might just be the next big thing.
We’ve discovered a new Sony patent that wants to introduce a new form of haptic feedback with ‘movable weights’ in next-gen PlayStation controllers.
This newly published patent talks about cheaper and improved haptic feedback to increase immersion and accurate sensations in controllers. The vibrations can move naturally through the controller instead of being created with fixed motors, like in existing devices.
A controller [… includes] a center of gravity adjuster having a weight that can be connected to the support via a rotatable joint about a plurality of axes and located at a predetermined distance from the axis of rotation of the joint.
Why it matters: The new Sony patent suggests we might soon witness the next big leap in PlayStation’s haptic feedback technology. This cheaper and more effective alternative could make gaming more immersive.
![](https://tech4gamers.com/wp-content/uploads/2025/02/The-figures-show-operation-example-of-the-controller-according-to-the-discussed-system-in-the-patent.png)
The PlayStation patent named ‘CONTROLLER DEVICE’ explains that movable weights inside controllers can move up and down to vibrate in various ways to accurately reflect gameplay.
For example, if a player swings a sword, the sensation of the swing might travel down the controller instead of producing a simple feeling of static vibration.
The patent argues that haptic feedback is currently quite expensive and is not as effective as it can be using smaller movable haptic weights. We can get more accurate haptics with fewer costs, resulting in cheaper and better controllers.
one of the objects is to provide a controller device that can realize the presentation of various force sensations at a relatively low cost.
![](https://tech4gamers.com/wp-content/uploads/2025/02/The-figure-shows-a-schematic-configuration-diagram-showing-an-example-part-of-the-discussed-system-e1739194685415.png)
It is worth noting that Xbox recently explored a similar concept, patenting movable haptic motors that players can adjust to their preferences. So, this similar idea might just be Sony’s answer to Xbox.
On a side note, Sony has also patented several other outstanding ideas over the years, including a system to fix latency issues in games by predicting player inputs in advance and another one that wants to detect player outbursts in real time to improve gameplay.
Do you think we will see this new haptic feedback technology in next-gen Sony controllers Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
Thank you! Please share your positive feedback. 🔋
How could we improve this post? Please Help us. 😔
Shameer Sarfaraz has previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, he loves to devoutly keep up with the latest gaming and entertainment industries. He has a Bachelor’s Degree in Computer Science and years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.