How One Person Made A Game That Sold 30 Million Copies

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In an achievement truly like no other, Stardew Valley was developed and created solely by one man, Eric Barone.

Story Highlight
  • One of the best-selling indie titles of all time, Stardew Valley, was developed by one person.
  • Eric Barone, also known as ConcernedApe, singlehandedly created the indie project in four years.
  • He handled every development aspect, and the game sold over 30 million units.

Whether it’s an indie title or a massive AAA game, game production takes a lot of care and hard work. Hence, it’s only logical that it takes a group of people to create the best product possible, and one wouldn’t expect an individual to create something successful.

But, believe it or not, it has happened, and that too quite recently with one of the most successful titles of all time: Stardew Valley.

Why It Matters: One person developing one of the most critically acclaimed and best-selling titles of all time is a feat that might not be achieved again.

Eric Barone, The Sole Creator Of Stardew Valley

Known professionally as ConcernedApe, Eric Barone started working on the game in 2011 after not being able to get a job. The Story of Seasons series inspired Eric Barone, who originally envisioned Stardew Valley as a fan-made franchise version that would give players more freedom.

Titles like Animal Crossing and Minecraft also inspired the developer, who added features not found in Story of Seasons. 

Stardew Valley
Across Its Development Cycle, Stardew Valley Massively Expanded In Scale

Everything in Stardew Valley, from the pixel art to the music was made from scratch by Eric Barone by using tools like Paint.NET. Originally, he wanted it to be a small indie title on Xbox Live Indie Games but after a year, he realized that the game’s scope was far too broad.

Hence, Barone decided to publish the game on Steam and announced it in September 2012 while trying to garner interest through the Steam Greenlight System.

Due to the game’s reflection of Story of Seasons, Stardew Valley gained a lot of support from fans and Barone started to engage with the communities on Reddit and Twitter.

Realizing Stardew Valley’s True Potential

In 2013, Finn Brice, the director of game publisher Chucklefish, approached ConcernedApe and offered him help in publishing Stardew Valley. Barone would continue developing the game, but the publisher would take on other responsibilities like creating site hosting.

The developer liked working alone, saying he got bored doing a single thing and liked that he could switch anytime. This freedom also allowed Barone to make Stardew Valley open-ended and flexible.

Unlike Story of Seasons, it wouldn’t end after two in-game years, and players had a lot of freedom in how they used farming mechanics.

Stardew Valley NPC
Eric Barone Focused On Immersion And Community While Making The Villagers

In addition, solely developing Stardew Valley allowed Eric Barone to convey his message of the significance local communities have and the struggles of the working class against capitalism. 

Barone worked on the game for four more years, foregoing Steam Early Access because he only wanted to launch the game when he felt it was ready.

Throughout the farming simulator’s development, ConcernedApe’s programming skills improved massively and he moved Stardew Valley from C# to MonoGame, allowing mods to have 4 gigs of RAM.

The Release Of Stardew Valley

After developing the title for almost 5 years, Eric Barone finally released it for PC on February 26, 2016, and the rest is history.

The developer continued working on the title to patch bugs, and over the years, Barone added a lot more end-game content to make Stardew Valley more expansive while also creating a co-op mode that took two years to perfect.

YouTube video

The result of all this love and care was one of the biggest hits in gaming history. Critics and fans loved it, with many calling it one of the greatest titles in history, and even the creator of the Story of Seasons was happy with it.

Publications stated that Stardew Valley breathed new life into the genre and that was because every aspect was crafted with utmost care.

The title sold 1 million copies in a month, but as of 2024, 30 million people have bought Stardew Valley, with 19 million sales being PC-specific.

Eric Barone became one of Forbes’ “30 under 30” inclusions in 2017, and a name forever etched in gaming ethos.

Stardew Valley is proof that with sheer will, passion, and talent, you can create one of the biggest commercial hits in gaming history all alone. The farming simulator is one of the most profound tales in the industry and only came to fruition because the creator had love and care for his video game.

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