Assassin’s Creed Shadows Delivers Major Visual Leap For Franchise Thanks To RTGI

Expert Verified By

By Far The Best Looking Assassin's Creed To Date!

Story Highlight
  • Assassin’s Creed Shadows’ RTGI delivers a major visual upgrade, enhancing lighting and textures.
  • On Xbox Series X and PS5, RTGI is available in Quality and Balanced modes, while the Series S supports it only in the hideout at 30FPS.
  • Traditional baked lighting falls short, making Balanced mode the best choice.

With just a day before launch, Ubisoft aims to start yet another era of Assassin’s Creed, with the franchise heading to Japan for the first time. Reviews and impressions have thus far been favorable for the French publisher, implying one of the biggest releases of this year.

Adopting the next rendition of Ubisoft’s in-house Anvil Engine, Assassin’s Creed Shadows looks stunning and offers a generational visual leap for the IP. Ray tracing is also available now, offering dynamic and immersive lighting in the game.

Why it matters: With years of development and the first current-gen release, Assassin’s Creed Shadows looks stunning and utilizes ray tracing better than most titles.

Digital Foundry’s latest tech review explores Assassin’s Creed Shadows’ use of RTGI. On Xbox Series X and PS5, RTGI is available in Quality and Balanced modes. The 60FPS mode includes RTGI but only in the hideout.

This means that the Xbox Series S, limited to a 30FPS mode only, will not have RTGI enabled except in the hideout region. Anyhow, RTGI completely overhauls the game’s lighting and the textures that interact with it.

The diffused lighting outside shows a major change in the shades and colors of the open world. Moreover, objects outside will see a big difference in shades with the RGTI method on vs. off. Interior buildings also show a huge difference between day and night. 

With the setting turned off, however, baked lighting struggles to compete despite an impressive attempt to recreate lighting during different weather conditions and sun positioning. 

Despite being locked at 30FPS, Quality mode remains impressive with no frame dips. Balanced mode offers the best compromise, combining RTGI with a stable framerate for an immersive exploration of feudal Japan.

What are your thoughts on Assassin’s Creed Shadows’ ray tracing implementation? Let us know in the comments below or head towards the official Tech4Gamers Forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

There Are No Plans For New Prototype Game Despite Recent Rumors, Confirms Insider

There are currently no plans for a new Prototype game despite rumors suggesting a new title is indeed in development with Alex Mercer.

50% Of The AI Data Centers In The US Are Cancelled Due To Supply Shortage of Parts From China

Half of the AI Data Centers in the United States are being cancelled due to the supply shortage of parts coming from China.

Samsung Has Once Again Increased DRAM Prices by 30% Despite The Recent Dip in Memory Prices

Samsung has once again increased DRAM prices by 30% in Q2, after initially hiking the prices by 100% in the first quarter.

Nvidia New Neural Rendering Tech Cuts VRAM Usage By Up To 85%

Nvidia has showcased its new neural rendering tech, which was demonstrated to cut VRAM usage from 6.5GB to just 970MB.

State of Decay 3 to be Darker and More Serious, Ditches Goofy Elements of Previous Game

The head of Undead Labs, Philip Holt, reveals that State of Decay 3 is shaping up to have a more serious but hopeful tone than the last title.