Sony Patents To Adjust Game FPS, Visuals, And Brightness Based On Real-Life Factors

Expert Verified By

Feeling Tired? Play On Low Difficulty Instead!

Story Highlight
  • A new patent published by Sony now wants to adjust gameplay elements based on real-world factors.
  • Depending on real-life factors, the system would adapt the most optimal changes to the game settings, difficulty, and visuals.
  • Sony may automatically lower the game difficulty and reduce the brightness if the player had a tiring day, for instance.

Gaming studios have always competed with rivals, leading to industry innovation. However, these ideas usually appear in the form of patents first to ensure no one else can use them—like WB’s infamous Nemesis System, for instance. Now, Sony has secured a new idea that could change how we experience gaming. It wants to adjust gameplay and settings based on real-world factors.

We’ve tripped over a new patent that wants to adjust a game based on a player’s real-world state. In other words, the proposed system wants to record players’ activity data using a mobile to change gameplay based on those details. Biometric data, physical activity records, and even images or audio could be used to adapt a title’s various aspects, such as difficulty level, visuals, FPS, audio, and the like.

The images used in the background or scenery of games may be controlled, the brightness or colours displayed during the playing of the game may be controlled, the frame rate of moving images may be controlled.

Why it matters: Sony automatically adjusts games according to the real world, which could change how we experience gaming. During a competitive session, for example, a player might see an increase in FPS and better visuals.

The flowchart diagram shows a generic diagram of how the new Sony system would work.
The flowchart by Sony shows a generic diagram of how the new Sony system would work.

The patent dubbed ‘CONTROLLING GAME STATE‘ discusses letting players experience games in the best way that reflects their current real-world state. As a result, someone up for a challenge in a lit room might want high FPS and brightness during gameplay, which the system would automatically adjust. Similarly, it could also adapt to a tired player who wants slower gameplay with less FPS and difficulty.

Sony argues that currently, players are only limited to selecting options offered by the game, which significantly dampens the gameplay for those who might appreciate a dynamic system that adapts to them instead.

The selection of the difficulty level could be controlled such that a higher difficulty is set to complement a more exciting day or to contrast a more relaxing day [and vice versa].

The flowchart diagram shows the system classifying game state into various categories depending on how a user feels.
The flowchart shows the system classifying a game into various categories depending on user feelings.

One thing worth noting is that Sony also discusses classifying games into various types as its other strategy. As per a user’s stress level and real-world environment, the system may suggest a certain entry to them. Sony could use the idea in both ways—or skip it altogether, for all we know. So, do take this with a grain of salt. 

Sony has also published many other innovative ideas over the years, such as securing an advanced game rewind feature with a universal controller button and another one to automatically produce variations of existing sound effects in titles.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Epic Games Accuses Valve of “Illegal” Methods Over Steam Microtransactions and Fees

Epic Game's CEO accuess Valve, stating that the company still employs excessive commissions and pricing structures that he claims are illegal.

Bethesda Veteran Says Starfield Would’ve Been A Hit If It Was Developed By Some Other Studio

Skyrim lead says if a new, smaller studio developed Starfield, it would've been a hit, because the expectations from Bethesda were too high.

Modders Unlock Multi-Frame Generation Alongside FSR 4, Results Shown On The RX 7900

Modders have now managed to enable FSR 4 and Multi Frame Gen on the 4-year-old RX 7900 and showcased it by running Cyberpunk 2077.

Ex-Rockstar Dev Praises Crimson Desert: “I’m Impressed With The Game”

A former Rockstar developer has reacted to Crimson Desert's latest gameplay, sharing nothing but positive words for the RPG.

Resident Evil Requiem Will Be Less Scary Than RE7, But Still An Improvement Over Village

Resident Evil Requiem director Koshi Nakanishi says that Capcom has toned down the horror in the game since players found RE7 too scary.