- Marvel’s Marvel Snap offers great rewards to players getting into the game for the first time.
- However, the rewards become stale as you play more until it’s impossible to get the cards you want without paying.
- Spotlight Caches, Tokens, and other features exist to help, but they’re very inefficient.
I’ve always been a huge TCG enthusiast. My obsession for the longest time had been Legenda of Runeterra, but I thought it was about time I needed a new one after Riot’s statement about no longer focusing on Runeterra’s PvP side of things.
Despite Marvel Snap already being infamous for its Pay-to-Win gameplay and its abysmal card drop rates, I gave it a try. To my surprise, the initial experience was insanely good, and I didn’t feel like the game was nearly as stingy as people thought.
After returning to the game after a break that lasted a few months, I can quite confidently say that yeah, it might be too late to get into Marvel Snap.
Early Days: A Stream of Shiny Rewards
The initial stages of Marvel Snap are undeniably rewarding. The collection system is unlike what I’ve seen in most other games. The game rewards you for getting prismatics by giving you more cards for doing so.
This is because of the Collection system. As you play matches, you get boosters. You can then use these boosters to level up the aesthetics of your cards and gain Collection Points. Reaching certain Collection Point milestones rewards you with various items, including new cards!
From Cards to Clutter
This honeymoon phase, however, abruptly ends around Collection Level 1000. The once-plentiful card pool becomes inundated with “junk” – titles, avatars, and even in-game currency that upgrades your collection (an odd choice, if you ask me).
This dilution becomes a significant hurdle for beginners, especially since these caches include items irrelevant to their early deck-building needs.
The Scarcity Struggle: New Cards vs. Limited Acquisition Methods
Collection Levels are not the only way to get cards, however. The two other main ways of acquiring cards include the Spotlight Cache, a box that contains one of three featured cards, and the shop.
Spotlight Caches offer a glimmer of hope for new card acquisition. However, the system remains heavily reliant on random chance – a mere 1/3 to get a card you’ve saved up months for. This is because to open a Spotlight Cache, you have to get a Spotlight Key.
Another problem with these is that if you missed the Spotlight Cache of a certain card, say goodbye to any chance of fetching them any time soon.
The TCG Curse
Okay, I get that most Trading Card Games have a certain level of luck involved. Magic: The Gathering, the supposed mother of all TCGs, is entirely dependent on your luck at getting certain cards.
However, most other present-day TCGs have other ways of getting cards as well. Runeterra and Hearthstone both let you craft them using in-game currency, whereas Yu-Gi-Oh lets you buy specific cards.
With Marvel Snap, the only way for you to get a card for sure if they’re not on the Spotlight is to pay for it.
The Endgame: Gated by Essential Cards and Missed Opportunities
Certain cards are fundamental for constructing optimal decks. A Destroy deck needs Knull. Collector/Dino/Loki decks hinge on Quinjet. Building any ongoing deck without Mystique is just axing your foot off.
Despite reaching a Collection Level of 2,000, I haven’t had the fortune of getting them– and they’re not even new releases! This lack of access effectively renders any exciting new cards irrelevant.
Breaking the Cycle: A Path to Improvement
Marvel Snap could implement a simple yet effective solution: adjusting the odds within Collector’s Caches. For example, you could have a higher chance of getting cards if your overall card collection is lacking!
This could help players who missed past opportunities while maintaining the incentive to invest in a complete collection.
Is it too late to get into Marvel Snap?
Not necessarily. However, be prepared for a potentially frustrating uphill climb towards a competitive collection, especially if you haven’t been actively playing since launch.
The game’s still insanely fun, but getting a competitive deck might take longer than other card games.
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Heya, I’m Asad (Irre) Kashif! I’ve been writing about anything and everything since as far back as I can remember. Professionally, I started writing five years ago, working both as a ghostwriter and writing under my own name. As a published author and a council member in Orpheus, my journey in the world of writing has been fulfilling and dynamic.
I still cherish the essays I wrote about my favorite PS2 games, and I’m thrilled to have transformed my passion for game journalism into a career. I’m a theory crafter for Genshin Impact (and now Wuthering Waves) and have a deep love for roguelites and roguelikes. While I prefer indie games for their distinct aesthetic and vibes, I do enjoy triple-A games occasionally. I’ve also been playing League since season 6, and I main Akali! I have a keen interest in discovering and playing more obscure games, as well as researching forgotten titles. Additionally, I am a front-end programmer who dabbles a bit in gamedev occasionally.