Many Game Developers Think The Term “AAA” Is Stupid And Industry Is Broken, Report Reveals

Expert Verified By

"I Think We As Developers Struggle To Define What Triple-A Means!"

Story Highlight
  • The term “AAA” started in the late 90s.
  • However, it appears many developers still struggle to understand what the term actually means.
  • Many believe it’s stupid and meaningless as it only seeks profit.

While the term triple-A started as titles that are developed with massive budgets, have less risk of failure, and leave a great impact on players, it has become controversial over recent years.

In a recent report from GamesRadar, many developers have claimed that the term triple-A is meaningless and stupid as the developers have only been focusing on their profit and not developing high-quality games for the players.

Why it matters: a recent release from Ubisoft, which released Skull and Bones after a decade-long development and called it a AAAA game but then failed, proves that the term no longer holds any value. 

Skull and Bones
Skull and Bones Was A Huge Failure Last Year

Among the many developers who talked about the Triple-A term, one was Charles Cecil, co-founder of Revolution Studios, who stated that he heard about the term when independent studios faced massive difficulties. 

He further discussed how big publishers were investing huge amounts of money and looking for great profits. However, he stated that during that era, everything had changed, but not for the better, and that’s why he thinks the term is meaningless.

It’s a stupid term. It’s meaningless. And I think it came from that era, which I don’t have very fond memories of, when everything changed, but not for the better.

-Charles Cecil

Many developers seem to agree with Charles. They believe that there is a line between quality independent games and AAA projects. The latter are titles that are only looking to generate more profits but are not willing to offer anything exciting to fans.

Suicide Squad: Kill the Justice League
Suicide Squad: Kill the Justice League Was Among The Biggest Failures Last Year

Recent releases from studios like Ubisoft and EA have met with great criticism for the same reasons: the publishers are only spending massive money on developing AAA projects and are not listening to fans’ demands. 

Therefore, we believe that the term Triple-A has lost its credibility. Over the years, many indie studios have released some of the best titles, like Baldur’s Gate 3, Palworld, Stardew Valley, and more thus having a profound impact on the industry in comparison to AAA projects.

Many developers also believe AAA games could limit creativity. Publishers aren’t willing to take any risks; they seek profit, causing a sharp decline in quality and innovation.

Nonetheless, what do you think about the term? Do you believe Triple-A games have hurt the industry? Let us know your thoughts in the comments or join Tech4Gamer’s Official Forums

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Epic Games Accuses Valve of “Illegal” Methods Over Steam Microtransactions and Fees

Epic Game's CEO accuess Valve, stating that the company still employs excessive commissions and pricing structures that he claims are illegal.

Bethesda Veteran Says Starfield Would’ve Been A Hit If It Was Developed By Some Other Studio

Skyrim lead says if a new, smaller studio developed Starfield, it would've been a hit, because the expectations from Bethesda were too high.

Modders Unlock Multi-Frame Generation Alongside FSR 4, Results Shown On The RX 7900

Modders have now managed to enable FSR 4 and Multi Frame Gen on the 4-year-old RX 7900 and showcased it by running Cyberpunk 2077.

Ex-Rockstar Dev Praises Crimson Desert: “I’m Impressed With The Game”

A former Rockstar developer has reacted to Crimson Desert's latest gameplay, sharing nothing but positive words for the RPG.

Resident Evil Requiem Will Be Less Scary Than RE7, But Still An Improvement Over Village

Resident Evil Requiem director Koshi Nakanishi says that Capcom has toned down the horror in the game since players found RE7 too scary.