Executive Producer at Bulkhead Interactive, Joe Brammer recently used social media to share the information regarding his upcoming Unreal Engine 4 powered FPS, Battalion 1944.

Xbox One and PlayStation 4 have their limitations – Battalion 1944 Developer on 60 fps on consoles

Using his Twitter, he assured that the stretch goals will be announced this week and shared with the public shortly.

And then yesterday, he teased that now is the time make stretch goals public. 

Meanwhile, responding a follower regarding the game’s frame rates on the consoles, he said that they are trying their best but it’s something out of their control as both the current gen consoles have their limitations. He also said that the company is considering early preview of the game on Xbox One. 

Before that, the team published an article on Kickstarter regarding game’s pre-stretch goals, which is summarized below;

 Some of the things we had already planned, but some of them we’ve gone away and designed them. We want you to see what you’re buying or see why you should raise your pledge. We want you to know how much we as a team and I personally care about this community having a voice. So in the coming days when we announce our stretch goals, we’re going to have a sprint to the finish line. The last few days of this kickstarter need to be huge, we need to push, tweet, share, back, like, pledge, raise, and show all the support we can for this game we’re all so proud to be a part of.

The Battalion 1944 is WW2 type Shooter game having multiplayer mode only. It was announced recently for PC, PlayStation 4 and Xbox One. Stay tuned for more updates.

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