Recently, we saw reports of the Ubisoft changing driving style in the upcoming Watch Dogs 2 from simulation style to arcade. The first installment in the series, Watch Dogs had a simulator style of driving method in the game, but the studio decided to change it into the arcade style, more of like which is featured in the Grand Theft Auto series.
Watch Dogs 2 Developer Explains Driving Change in the Game
The change was being discussed over the different forums on the internet and now the Senior Producer of the game, Dominic Guay while speaking with the Stevivor in his recent interview discussed this change and explained that the simulation style caused problems for the gamers in losing the control while performing other actions as well such as shooting, hacking, chasing vehicles and other stuff.
With driving, at its core was this physics simulation, so a driving simulation. But when you had everything going on – people shooting at you, car chases and trying to hack things – it was just overwhelming. People lost control of their vehicles, and that’s just not fun. There’s a point where it’s cool to have mastery of the car, like being able to drift, but then crashing into walls is not fun.
Furthermore, he also discussed that the gamers will be able to perform different ‘crazy’ moves and will get a different feel from every vehicle. The studio is also working on other things and is also testing the game.
Watch Dogs 2 is scheduled for release on November 15th for PC, PlayStation 4 and Xbox One. Stay tuned for more updates!