The new low-level API Vulkan uncovered as the great surprise of the year, recently this API has left a very good taste in the DOOM and now it gives a strong performance to further expand its adoption. According to the developers who are working with the API said that with the release of the latest beta of Unity (Unity 5.6 Beta) graphics engine they experienced a performance improvement of up to 60 percent.
Vulkan Improves 60% Performance In Games With Unity Engine
Unity Adds: “Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs on desktop and mobile platforms. It’s designed to take advantage of multiple CPU cores by allowing multiple threads to run in parallel. This means increased speed with reduced driver overhead and CPU workload, leaving the CPU free to do additional computation or rendering”.
Unity 5.6 Beta also includes improved graphics with Metal Compute, Particle System and GPU Instancing. Unity also has future plans to add new features with the next beta progressively, being the next step to add the so – called Progressive lightmapper (ambient occlusion combines with direct lighting), which will provide faster and more predictable iterations.
“Light modes are replacing mixed mode lighting, providing flexible and efficient ways to merge baked and realtime shadows. This come with the ability to bake shadowmasks, providing seamless “past realtime shadow distance” shadows. The result will be a high reduction in realtime shadow distance for increased performance. Realtime shadow fade out has been added for every light type and rendering path”.