For a long time the debate on 30FPS and 60FPS with game industry perspective is going on, but from the general point of view, in fact, many game developers tend to 30FPS. They believe that for racing and first-person shooters game 60FPS will do the job fine and for other games 30FPS are enough, Ubisoft regarded as a representative of these companies. CD Projekt Red has now joined the “30FPS” camp’s intentions, in a recent interview of CD Projekt Red “The Witcher 3: Wild Hunt “, they made it clear that 60FPS for The Witcher 3: Wild Hunt is unstable, they are more inclined to stable 30FPS frames in order to provide excellent graphics quality.
The Witcher 3: Wild Hunt devs more inclined towards 30FPS ensuring Quality and Stability
According to CD Projekt Red’s argument indeed they also prefer 60FPS over 30FPS but for this High-end hardware is required to give you stable 60FPS. Also, every game has different requirements and every game do not always require the same number of frames. The first-person shooter might need 60FPS or even higher number of frames, but action game like “The Witcher 3: Wild Hunt”, 30 Frames per second are enough.
If we look at the Ubisoft’s argument, CD Projekt Red view is also somewhat similar to them. Two companies are willing to give their best in terms of performance and graphics and this job is not easy when you have limited resources to use. CD Projekt Red has put lots of efforts in The Witcher 3: Wild Hunt and it seems like they are not willing to compromise on Graphics quality and Stability.
The game is very big and map at least 25% larger than Skyrim, there are also ruins, sea diving, many indoor areas much like skyrim, but still larger. The developers put castles, battlefields, ruins to where they belong in the most natural place. While creating the game the developers’ goal was to create a world as much as similar to the real world. The biggest city in the game has more than 2,000 citizens with each one having their own agenda and own life.
The Witcher 3: Wild Hunt will release on 24 Febuary 2015 for Microsoft Windows, PlayStation 4 and Xbox one.