While The Witcher 3: Wild Hunt release date is coming closer to us, expectation runs wild, more data on the game gets to be accessible. Points of interest are imparted through interviews with the developers, and uncovered from some greatly fortunate people that have effectively invested some quality time with the game.
The Witcher 3: Wild Hunt – Developers are Thinking on DirectX 12
CD Projekt RED’s Lead Engine Programmer Balázs Török shared some information with The Witcher Hungary.
Török revealed that the PlayStation 4 & Xbox One versions of The Witcher 3 will be using a “proprietary”temporal antialiasing technology, which will be discussed at a later date
A proprietary Temporal Anti-Aliasing technique is used that we are proud of, but we’ll talk about it more when everyone can see the results.
Temporal AA or TXAA is NVIDIA proprietary tech. It uses lesser blur filters which make the image slightly blur, but the performance is amazing with loosing just few fps. 2 x TXAA impacts lower on performance of games and work much better than 2x Multi-Sample Anti-Aliasing (MSAA). Interesting chunk is that TXAA was first used by AMD in very old Gen. Cards then abandoned it for poor performance, afterwards NVIDIA improved it and made it exclusive. In many NVIDIA partnered games uses TXAA exclusively for NVIDIA GPUs to lose lesser performance and gain higher AA image quality.
Török also explained that while The Witcher 3 won’t support DirectX 12 at launch, the team will think about it for the future, as the new API becomes available to the general public,
Unfortunately the DX12 support is not possible, because the players wouldn’t be able to use it right now. As will be available to the general public, I’m sure that we’ll think about it.
The Witcher 3: Wild Hunt will debut in stores on May 19. The game will appear on PC, PlayStation 4 and Xbox One